Additions:
- Added the Fungal Laboratory (found at the bottom of Toxic Wasteland worlds)
- Added microformers for the Toxic Wasteland minibiomes and the terraformer for the Toxic Wasteland
- Changed the sprites of the terraformers and microformers to be more distinct
Changes:
- Made Beacon Pointer have an off state
- Added 'Dotefruit to the Crystal Mountains minibiome
- Hidden mycotoxin debug info (it isn't needed anymore)
- Made the Killer Bee properly stick to a surface when it collides with it
- Replaced flag checkpoints with teleporter checkpoints in Voltropolis
- Changed radio messages mentioning flags to mention teleporters instead
- Changed ambient sound effects for the deep underground layer of the Toxic Wasteland
- Changed the Currentcrawler telegraph animation to be more noticeable
- Added treasure pools for the Currentcrawler, Electrojelly, and Batterjaw
- A Prison's Watcher no longer has a post-spawn delay prior to beginning its search sweep
- Added an initial grace period to a spawner if it has reset at least once during a battle.
- Added coloring to tutorial messages to highlight the important information
- Moved the spawner in Voltropolis room 6
- Added support for the Recipe Browser mod
- Increased the health of the Voltropolis miniboss
- Some under-the-hood code refactoring
- Updated the sprite of the Electric Executioner
- Removed an unused sensor near the checkpoint of the Ancient Stronghold
- Renamed the Voltropolis Raider to "Voltropolis Militia Unit"
- Increased the spit cooldown time of the Fungarachnoid
- Corrected the race of some Voltropolis objects to be "human" instead of "generic"
- Removed crit chance and crit bonus from the Ancient Bow (I'm not working on FU support anymore)
- Slightly updated the sprite of the Voltropolis Sign
- Made some lasers in the Ancient Stronghold use a wide version of the Ancient Crystal Trap
- Downspitters now share a global attack cooldown of one second
Bug Fixes:
- Fixed some enemies' damage sources being able to rapidly drain player health if the player's health is high enough not to trigger immunity frames (the way that this fix works is projectile-specific, so this bug may show up again in the future)
- Fixed the Mutant Eel being unable to spawn due to an update to TerraLib
- Fixed an issue with rock spawning checks for the Giant Electromagnetic Coil
- Fixed status effects that use the v-depthPoison resource causing a script error on NPCs and monsters.
- Fixed Crystallized Electricity using the wrong color when painted blue
- Fixed some items not having the "V" badge at the top-right corner
For clarity, this version of Voided also requires TerraLib (and so will future versions of Voided)
-
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Voided: Expansion Mod (WIP) 0.4.0
Extended Story, rethought from the ground up