I recommend that you add some rebel soldiers and military minerals
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Outdated United Systems Enhancement [0.25]
New dungeon, weapons, armors, furniture, craftable guns and even more.
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maxpowe99934
- 5/5,
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Jackie2581
- 5/5,
awesome mod had a lot of potential unfortunately it is outdated and appears to be dead
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ravenvalentine
- 5/5,
i already rated it a 5 its really nice to see some one toke care of the (( ALL HUMANS MUST BE KILLED )) thing in the game making it fun for all the USCM among us however i have a small problem to report and its easily fixed
the bed dose not turn xD it only can be placed facing left if you try to make it face right you end up sleeping backwords on the bed while the beds graphics stick still lol other then that very nice -
Kaiser2001
- 1/5,
I really want this to work but it breaks my game. Back to being gunned down by pissy humans I guess.
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Yeoramis
- 1/5,
Man i installed the mod in my version ENRAGED KOALA but when i tried to probe it in the game i can't find the craftin USCM PANELL and the other i'm in tier lvl 10 and i used many mods but only this one is my problem that i cant found the crafters please can you help me with this problem???
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XxD3v1lD0g303xX
- 5/5,
Absolutely love the mod so far, one problem though, it seems i cant craft the panels for the armor and the gun parts, is there a conflict? or am i stupid idiot and COMPLETELY missing it?
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midii
- 5/5,
Okay first off Great job man, second off Just an idea Why not add zombie enemies like in the space stations eh or abandon bunkers? Keep it up bro!!!
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Maks2123
- 5/5,
I love this mod ! It's adding more sense to play the humans and more logic to their story (like where are all of those other human's that flied from earth ? Now we have an answer : In Colonies ! ) And I would like Crosps to buy in this colonies like (example) "GM Corn" (GM - genetickaly modified) that would give 5 corns and 3 plant matter (for example) but the seeds would cost a lot (like 500 pixels). Oh and Pleeeeeeeeeeeeeeeeeeeeeeeeeeeease add some mech like artillery or tanks.
Ps. Sorry for my bad englisch and ortography but I have some issues with that stuff and I'm stiulll learning it because I'm from Poland. -
Bagel
- 5/5,
Finally! I absolutely love the designs for human architecture and items in this mod! This would definitely work in the final build!
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Sidewinder
- 5/5,
This game extension is simply excellent. I love the humans and especially the USCM. The colony guard armors and weapons really fit into the Starbound Universe.
Well made, my friend! :) -
CarthBlaze
- 5/5,
Its seems great but I can't get the crafting to work. The instructions don't seem clear it looks great and I would love to use the all the human equipment. Help
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hotshot344
- 5/5,
i love this mod, humans are among my fav races so it sucks that i can never find like a human village. this adds alot of what thegame was missing. i would love some missions/story line ending with a boss. i think that woukld be amazing
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Author's Response
Yeah, I'll probably do something like this. However, it won't show up fast.
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Thegreatandalmightywizard
- 5/5,
I almost missed this mod, glad i didn't
great mod, never abandon it! -
TomMawduser
- 5/5,
wow m8. this is the best mod ever in my opinion i give it 5 stars! abd good luck! never abandon the mod! :3
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Andrej2001
- 5/5,
Awesome, especially the dungeons. So much furniture - finally I can make a nice hospital in my village. Can't wait for updates!
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Materite Swordson
- 5/5,
Great mod, has lots of potential. Can't wait until it goes even more indepth!
...Please, never abandon this mod.
PLEASE.-
Author's Response
I'll try my best mateh, I'll try my best.
And thanks for good words!
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sayter
- 5/5,
fantastic start, here. A few errors going on with your frames files for some objects as well as some syntax issues with the JSON in the colonychest and colonylegs (you have a , at the end of the second line of recipe requirements that shouldn't be there. clearly an accidental oversight) . Otherwise, fantastic :)
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Author's Response
Thanks, it means a lot!
Oh, and thanks for info. I was doing some minor changes in armor files before update release, and haven't check it for sure. Well, fix on the way!
Frame issues are really nothing. I just was too lazy to remove the bugged objects.
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ShastaGraffis
- 4/5,
Great mod, but with the external worldgen.config, all of the planets I have gone to have the colonies and no other civilizations
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Author's Response
Well, that's how it works mate. If you want instant colonies, use additional worldgen, which you probably did. If you want colonies with other dugeons to generate, use standard worldgen, which is already in mod file. I don't really see the problem.
If you already used the additional worldgen, but now want to have other dungeons back, just delete the additional worldgen file, then put the "normal" worldgen file (again, it was in the mod file) back.
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