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Outdated TouhouBound 1.55

Anything you need for your average day in Gensokyo~!

  1. Winter-kun
    Version: THB Beta 1.6
    Goddamn good, but where's so-waited Enraged Koala update?
  2. TurboEryx
    Version: THB Beta 1.53
    Ok, you're my god, now
  3. TheUniversalUniverse!
    Version: THB Beta 1.53
    UPDATE PLEASE! This mod is awesome and does NOT deserve to die at all, it's so cool!
  4. coldReactive
    Version: THB Beta 1.52
    Great so far. Hoping to see NPCs and what not. I love Yuyuko the most <3 (And her... over-obsession with eating everything. Even souls.)
  5. mister moon
    mister moon
    Version: THB Beta 1.51
    thanks for the update i love the mod and thanks for all the new mob things that make the game just 10X BEDTE!!!
  6. Pauollo
    Version: THB Beta 1.5
    Well, long time Touhou fan :)

    The costumes are looking great until now, looking forward as more are getting added
  7. Julius Clonkus
    Julius Clonkus
    Version: 2014-01-04
    Oh, heavens - a Touhou mod in the works?

    I really appreciate the fact someone's gotten the idea; at the very least I'll be waiting giddily for news on this. A mini-hakkero would be awesome. Just point and level things with a Love-colored Master Spark.
  8. Alnitak
    Version: 2014-01-04
    Give it your best dude. I would love to see a Touhou mod like this come to fruition. I would be very willing to help you test as well. I installed the mod, killed about 25 mobs, but didn't get any drops. So unless the drop rates are low, it doesn't appear to be working yet.

    As a side note, I would suggest including a readme file with installation instructions in the download.

    Let me know if I can be of any help.
    1. Kitaen Silva
      Author's Response
      I appreciate it~! Right now I'm working on exactly that, trying to figure out why the intended outcome is not quite happening. Turns out I hadn't added the item itself to the *.treasurepool files, so I'm tinkering with that right this moment. I'll update again as soon as I can. =3

      When it is working properly, a "Point Token" should have about a 50% chance to drop, though that's not factoring in what seems to be some sort of convention that "Only one drop will be selected". Meaning that the more drops I apply to mob kills, the less chance you'll actually get the one you need. This can become problematic, but we'll have to kinda work with that until I can figure out how to tweak that.