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TF2 Weapons Mod 1.6.4-Fix2

Team Fortress Weapons

  1. Demo Update

    Random_NPC1996
    New Weapons on demoman, might add demoknight weapons later but for now, enjoy some cool new toys.
    1_6_3_new.png
    <1.6.3>
    - Changes and Fixes:
    > Fixed Beggar's Bazooka's Rocket Jump Cooldown Problem.
    > Fixed Rockets Speed Decreases in Water.
    > Fixed PipeBombs from Grenade Launchers still explode on impact when
    hit only walls (no grounds).
    > Pipebombs, Rockets and Sticky Bombs now has their own customized
    physics.
    > Pipebombs are now more heavy and less bouncy than it used to be.
    > Decreased Rockets' Light Brightness by half*.
    > Added Explosion Light for Direct Hit Explosion.
    > Fixed Direct Hit has no knockbacks on hit.
    > Sticky Bombs now has a arming duration which will not detonate until
    fully armed, (stock sticky bombs set at 0.5 seconds)
    > Slight Rework into Rocket Jumping again, even easier to do rocket jumps now
    - 6 New Non-Stock Weapons:
    > Iron Bomber - Balanced, Functional, Sprited, Sounded, Reciped
    > Loch-n-Load - Balanced, Functional, Sprited, Sounded, Reciped
    > Loose Cannon - Balanced, Functional, Sprited, Sounded, Reciped
    > Scottish Resistance - Balanced, Functional, Sprited, Sounded, Reciped
    > Quickie Bomb Launcher - Balanced, Functional, Sprited, Sounded, Reciped
    > Reserve Shooter - Balanced, Functional, Sprited, Sounded*, Reciped
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