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TF2 Weapons Mod 1.6.4-Fix2

Team Fortress Weapons

  1. Soldier Primaries Addition

    Random_NPC1996
    1_6_2_new.png

    <1.6.2>
    - Changes and Fixes:
    > Minor Fix to Headshot Detection Bullets, now does not ignore
    shield (most of the time)
    > Added Mecahnics to How Bonk! Atomic Punch. Works (Armor)
    > Black Box has its own firing sound now.
    > Added Rocket Damage Poly
    > Now Rockets Jump Damage Sticks With Base DPS
    (50% less for splash damage), and Fall Damage Absorbtion
    of 65% for all rocket launcher
    > Sniper Rifles now Charge via Alt-fire, hold to charge
    > Sniper Rifles no longer fire on its own (bug fix)
    > Miniguns now do not consume energy when spun, and spun in
    depletion condition, still require energy to fire
    > Stock Rocket Launcher is now changed Uncommon
    > Weapons now belongs to their respective category, no
    longer considered as unique weapons, with exceptions, miniguns, flamethrowers, flareguns.
    > Rocket jumping made easier, you'll only need to aim at close terrains now.
    - Buffs:
    > Ambassador - Crit, Base DPS, Inaccuaracy
    > All Wrenches - Base Damage, Lower Parred with SolusKatana
    > Eureka Effect - Cooldown, but nerfed energy usage, full-drain
    > Rocket Launchers - Damage Buffed, so is the secondary ability
    > Flamethrower - BaseDPS 8 -> 12
    > Shotguns - Base DPS 8 -> 16
    > Minigun - DPS Buffed
    - Nerfs:
    > Machina now must be charged to fire, fires nothing if uncharged.
    - 7 New Non-Stock Weapons:
    > Direct Hit - Balanced, Functional, Sprited, Sounded, Reciped.
    > Rocket Jumper - Balanced, Functional, Sprited, Sounded, Reciped.
    > Liberty Launcher - Balanced, Functional, Sprited, Sounded, Reciped.
    > Air Strike - Balanced, Functional, Sprited, Sounded, Reciped.
    > Beggar's Bazooka - Balanced, Functional, Sprited, Sounded, Reciped.
    > Original - Balanced, Functional, Sprited, Sounded, Reciped.
    > Cow Mangler 5000 - Balanced, Functional, Sprited, Sounded, Reciped.
    - New Status:
    > Rocket Jumping Gives Rocket Jump Buff,
    Decreasing Next Fall Damage by 65%, (100% for Rocket Jumper).
    - To Fix Notes:
    > Cooldown problem with the beggars.
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