<1.6.2>
- Changes and Fixes:
> Minor Fix to Headshot Detection Bullets, now does not ignore
shield (most of the time)
> Added Mecahnics to How Bonk! Atomic Punch. Works (Armor)
> Black Box has its own firing sound now.
> Added Rocket Damage Poly
> Now Rockets Jump Damage Sticks With Base DPS
(50% less for splash damage), and Fall Damage Absorbtion
of 65% for all rocket launcher
> Sniper Rifles now Charge via Alt-fire, hold to charge
> Sniper Rifles no longer fire on its own (bug fix)
> Miniguns now do not consume energy when spun, and spun in
depletion condition, still require energy to fire
> Stock Rocket Launcher is now changed Uncommon
> Weapons now belongs to their respective category, no
longer considered as unique weapons, with exceptions, miniguns, flamethrowers, flareguns.
> Rocket jumping made easier, you'll only need to aim at close terrains now.
- Buffs:
> Ambassador - Crit, Base DPS, Inaccuaracy
> All Wrenches - Base Damage, Lower Parred with SolusKatana
> Eureka Effect - Cooldown, but nerfed energy usage, full-drain
> Rocket Launchers - Damage Buffed, so is the secondary ability
> Flamethrower - BaseDPS 8 -> 12
> Shotguns - Base DPS 8 -> 16
> Minigun - DPS Buffed
- Nerfs:
> Machina now must be charged to fire, fires nothing if uncharged.
- 7 New Non-Stock Weapons:
> Direct Hit - Balanced, Functional, Sprited, Sounded, Reciped.
> Rocket Jumper - Balanced, Functional, Sprited, Sounded, Reciped.
> Liberty Launcher - Balanced, Functional, Sprited, Sounded, Reciped.
> Air Strike - Balanced, Functional, Sprited, Sounded, Reciped.
> Beggar's Bazooka - Balanced, Functional, Sprited, Sounded, Reciped.
> Original - Balanced, Functional, Sprited, Sounded, Reciped.
> Cow Mangler 5000 - Balanced, Functional, Sprited, Sounded, Reciped.
- New Status:
> Rocket Jumping Gives Rocket Jump Buff,
Decreasing Next Fall Damage by 65%, (100% for Rocket Jumper).
- To Fix Notes:
> Cooldown problem with the beggars.
-
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TF2 Weapons Mod 1.6.4-Fix2
Team Fortress Weapons
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