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Teleporter Edits (RAM) 1.0 more fixes

Quality of life edits for teleporters.

  1. greenRAM
    RAM's Teleporter Edits
    -with bk3k_playerStart_modifier Mechanics!

    Mechanics edited:
    All vanilla teleporters can now be used to change the beamdown/beamup starting location to and from your ship by using a wire on their wire node. This also creates a save spot where you then respawn if you die while on the world it's placed. These two features are separated in bk3k's original code, but I merged them for the sake of simplicity for this.

    Ship Teleporter Edits:
    All vanilla ship teleporters are now edited to be a lot smaller, while retaining their vanilla look and feel. If you have a custom ship that allows moving of the teleporter this should come in handy. Just don't forget to trigger the new beamup location after it's moved.
    teleporter edits.png

    New Purchasable Teleporters:
    Platform Teleporter: Acts as a small, glowing platform. As a platform it teds to fit well while building. It's slightly more expensive than it's bulkier vanilla counterparts. platformteleporter.png

    Warning: Using this with a vanilla ship will show the untiled area behind the old teleporter. If used in the middle of a current playthrough the top collision spaces that the mod removes from the object will still be present.

    Thanks to:
    bk3k's World Start Modifier mod. This was where the original code that this mod uses came from.
    Mod Pack Permissions:
    Anyone can use this mod in their mod compilation without the author's consent.
    Mod Assets Permissions:
    Anyone can alter/redistribute the mod's assets without the author's consent.
    Waffle-Chan likes this.

Recent Updates

  1. v1.0 more fixes
  2. V1.0 fix