RAM's Teleporter Edits
-with bk3k_playerStart_modifier Mechanics!
All vanilla teleporters can now be used to change the beamdown/beamup starting location to and from your ship by using a wire on their wire node. This also creates a save spot where you then respawn if you die while on the world it's placed. These two features are separated in bk3k's original code, but I merged them for the sake of simplicity for this.
Ship Teleporter Edits:
All vanilla ship teleporters are now edited to be a lot smaller, while retaining their vanilla look and feel. If you have a custom ship that allows moving of the teleporter this should come in handy. Just don't forget to trigger the new beamup location after it's moved.
New Purchasable Teleporters:
Platform Teleporter: Acts as a small, glowing platform. As a platform it teds to fit well while building. It's slightly more expensive than it's bulkier vanilla counterparts.
Warning: Using this with a vanilla ship will show the untiled area behind the old teleporter. If used in the middle of a current playthrough the top collision spaces that the mod removes from the object will still be present.
bk3k's World Start Modifier mod. This was where the original code that this mod uses came from.
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Anyone can alter/redistribute the mod's assets without the author's consent.
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Teleporter Edits (RAM) 1.0 more fixes
Quality of life edits for teleporters.