I added four new techs available. If you can no longer get them because you've already done all the tech missions and done the mod's tech mission then you'll have to add them in with admin commands.
/maketechavailable is the command that I usually use for testing.
Here's the new techs: Sticky, Hover, Energy Jump, and Energy Jump + Hover
Three of the new techs are based on a slightly modified version of bk3k's awesome Multijump + Hover script. Thanks a lot for letting me dig into it! These came out pretty good, I think.
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Techs 2.0 1.56 fix
Upgrade your techs to 2.0 today!