-22 new techs and counting! Upgrade your techs and save big today!
+Better Dash controls for in-mod techs! Use either "double tap forward" or "up + direction" to dash! (Thanks to Darkblader24!)
WARNING! Now REQUIRES either:
bk3k's Tech Helper: Mainly, enables new features to upgrade your techs in the tech console.
bk3k's More Powerful Techs: Includes the Tech Helper features, but also a handful of really powerful, interesting techs!
Dash 2.0: +duration
Air Dash 2.0: +duration.
Blink Dash 2.0: +distance.
Sprint 2.0: +speed.
Jog 2.0: Less speed than sprint. No energy cost.
Aqua Sphere 2.0: general improvements. Added bounce.
Distortion Sphere 2.0: general improvements. Added bounce.
Sonic Sphere 2.0: general improvements. Almost instant charging upon activation. No initial energy cost. Added bounce.
Sonic Sphere 3.0: An EXPERIMENTAL version of the Sonic Sphere 2.0. Beware of fall damage.
Spike Sphere 2.0: EXPERIMENTAL Much faster, but much less sticky.
Pulse Jump 2.0: +1 additional pulse jump.
Multi Jump 2.0: replaced with 3 full pulse jumps.
Wall Jump 2.0: replaced with a "sticky wall" grab. (Sticking now refreshes your pulse jump)
Rocket Jump 2.0: General improvements.
Sticky: Stick to walls and fire! Push S to slide.
Hover: Press W to float around. Costs energy.
Energy Jump: Pulse jumps that cost energy!
Energy Jump 2.0: An Energy Jump that costs less energy.
Wall Multi Jump 2.0: Sticky Wall with Three Pulse Jumps.
Super Jump 2.0: A single insanely high Pulse Jump. Be careful of fall damage!
Energy Jump + Hover: A combination of the Energy Jump and the Hover techs.
Wall Super Multi Jump 3.0: Sticky + Super Jump + Multi Jump. +5x power! +2 Jumps. Beware of fall damage.
Typically 8 additional Tech Cards with some exceptions. The three core techs you get for free in the vanilla game can be upgraded for a large discount. Expect higher prices the more advanced the upgrade becomes.
Typically, each upgraded version of the tech is unlocked after the previous tech is purchased. After a purchase of a tech, that tech will be unlocked for the other two slots.
-Darkblader24's Better Dash (no more double tap) mod! (for improving the dash controls): Use up and the direction key as an alternative to the double tap to sprint and dash for the new techs.
-bk3ks for the coding additions based from the bk3ks Techs mod and for the Bk3ks Tech Helper modder support.
-themrpiggy22's Aqua Sphere Water Jump edit.
-Zerotap Dash For Techs 2.0 by The Avelon. An addon that allows you to configure the activation key for your new techs!
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Anyone can alter/redistribute the mod's assets without the author's consent.
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Techs 2.0 1.55 fix fix
Upgrade your techs to 2.0 today!