Changes:
Some npc files have been moved around to make the mod compatible with FU
Various small changes to projectiles
- Acid grenades have suitable particle emitters
- Mario balls have suitable particle emitters
- Plasma bullets give off more light
- Changes to projectile speed reverted
Dungeon/biome-exclusive weapons will no longer spawn everywhere.
Revolvers are slightly faster
Alien laser guns and corrosive guns have been added and can be found in alien biomes New recoil animations for guns
Improved weapon color palettes
Tweaks to blood splatter and bone rain alt fires
I got some clothes for the novakid
Heres a gif of the new corrosive gun being used to murder a bandit!
Also, I don't use FU (It's mainly the art assets that deterred me). So I'm blissfully unaware of anything that's happening to FU users. If the patch doesn't work, please post your error logs in the discussions tab. There's no need to freak out though.
-
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Supper's Weapons Mod (Discontinued) 1.9
Re-adds some removed beta stuff