Supper's Weapons Mod (Discontinued)
This mod re-adds some of the features that were removed when Starbound exited beta including guns, throwable weapons and dungeons.
When Starbound entered 1.0, I was disappointed when I found out that many of my favorite weapons were removed. I came to the forums looking for a mod that re-adds them, but found none. Chucklefish, as it appears, isn't going to do anything about weapons soon, so I've decided to make this myself.
-- add repairbot monstertype (I can't get it to work)
-- readd removed unique staves (requires new staff script)
-- add alt fires for guns that do not have them (lightning coil, one-handed guns not included)
-- readd removed melee weapons that shoot projectiles (requires new script)
<common or uncommon>crossbow
Keep in mind that this mod adds legendary-rarity weapons, you can use 'legendary' as the rarity when spawning items for all guns except plasma weapons.
Mod reviews are welcome. If you have any criticisms to make, PLEASE make it constructive.
Compatibilities: Not compatible with anything that changes weapon treasurepools, yet.
Totally not compatible with the other mod that adds the beta dungeons already added in this mod.
Should be compatible with Manf. Touch since the last update. Manf. Touch features will not be added to modded weapons though.
Please report any bugs you find in the discussions tab.
Finally, NO LOGS, NO FIXES.
Update: As of now, I am no longer going to develop and provide support for this mod. Feel free to use this mod's assets for your own mods, but just remember to give credit.
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Anyone can alter/redistribute the mod's assets without the author's consent.
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Supper's Weapons Mod (Discontinued) 1.9
Re-adds some removed beta stuff
- Mod Reupload Nov 22, 2016
- Heaps of Tweaks Nov 10, 2016
- New recoil animations, improved weapon palettes, and another FU compatibility patch. Oct 11, 2016