Supper's Monster AdditionsSteam link: https://steamcommunity.com/sharedfiles/filedetails/?id=970357143
This mod adds new abilities for monsters to use against you! Ever wanted to see a monster shoot fireballs at you? How about a monster that gives itself a shield to absorb damage or leaves a trail of gas that poisons you? Now you can. However, this mod doesn't stop at that!
- Ranged attacks for all procedurally generated monsters except fish.
- Special abilities (ground slam! energy pillars!)
- Melee attacks. Procedurally generated monsters no longer inflict contact damage unless they're attacking.
- Large monsters appearing during the day.
- Randomized hostility.
- Old monster sounds back from beta.
- Randomized elemental weaknesses and resistances.
- Performance improvements.A really early iteration of this mod has been rolled into FU. This mod, however, is going to be developed independently and many new features are not included in that version of the mod.
I am aware that other mods that re-add ranged attacks to monsters exist. The reason why I created this was because those mods weren't enough for me.
.patch files are used for most of the files, so the mod with likely have less issues with cross-mod compatibility. Still, if another mod installed also adds new abilities to monsters, expect one mod to be overridden.
If you happen to run into any bugs, report them in the discussions thread along with logs.
If you aren't satisfied with the mod, constructive feedback is always welcome.
- Mod Pack Permissions:
- You must get the author's consent before including this mod in a compilation.
- Mod Assets Permissions:
- You must get the author's consent before altering/redistributing any assets included in this mod.
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Supper's Monster Additions 2017-11-18
Re-adds ranged monster attacks among others.