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Supper's Combat Overhaul 2019-7-21

Gear, enemy and combat improvements

  1. Treasurepool changes

    SentientSupper
    Changes to treasure pools to reduce conflict with other mods.
  2. 1.4 Hotfix Patch 2 of ?

    SentientSupper
    This should fix uninteractable npcs.
  3. 1.4 Hotfix

    SentientSupper
    This is just a small fix for the new update. There may be more issues that I'm not aware of. Please report any issues you find.
  4. Link wasn't working again

    SentientSupper
    Link wasn't working again
  5. N

    SentientSupper
    Changes:
    • Improved npc targeting and pathfinding.
    • Lana has arms the length of the time taken to wait through Esther's monologues.
    • More armor status effects.
    • Reduced health of hostile npcs.
    • Some bandits got sent to Hogwarts.
    • Sprint grants 30% damage reduction.
  6. Link fix

    SentientSupper
    aaaaaaaaa
    sniperaust and ChronoHyperion like this.
  7. I shall call this version eleven

    SentientSupper
    Changes:
    • Some armor effects that increase damage are less annoying.
    • Plasma weapons glow.
    • More accurate light colors for plasma bullets.
    • Fix for mannequin crash.
  8. Difficulty and armor changes

    SentientSupper
    Changes:
    • Many new special effects for armor have been added. This change affects existing armor.
    • Chance of armor spawning with special effects increased by roughly 40%.
    • Lategame difficulty has been increased.
    • Bugfixes.
  9. Ability fix

    SentientSupper
    Changes:
    • Fixed some weapon special abilities behaving incorrectly.
  10. Update that affects existing gear

    SentientSupper
    Changes:
    • Many new special effects can be granted by generated armor.
    • A few new modifications for gear.
    • Nerfed healing and health collars. They were originally balanced around pets dying in 2 hits.
    • Health augments now scale better.
    • Improved color variety of weapons.