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Supper's Combat Overhaul 2019-3-3 reupload

Gear, enemy and combat improvements

  1. Link wasn't working again

    SentientSupper
    Link wasn't working again
  2. N

    SentientSupper
    Changes:
    • Improved npc targeting and pathfinding.
    • Lana has arms the length of the time taken to wait through Esther's monologues.
    • More armor status effects.
    • Reduced health of hostile npcs.
    • Some bandits got sent to Hogwarts.
    • Sprint grants 30% damage reduction.
    Kaskain, sniperaust and TheNuki like this.
  3. Link fix

    SentientSupper
    aaaaaaaaa
    sniperaust and ChronoHyperion like this.
  4. I shall call this version eleven

    SentientSupper
    Changes:
    • Some armor effects that increase damage are less annoying.
    • Plasma weapons glow.
    • More accurate light colors for plasma bullets.
    • Fix for mannequin crash.
  5. Difficulty and armor changes

    SentientSupper
    Changes:
    • Many new special effects for armor have been added. This change affects existing armor.
    • Chance of armor spawning with special effects increased by roughly 40%.
    • Lategame difficulty has been increased.
    • Bugfixes.
  6. Ability fix

    SentientSupper
    Changes:
    • Fixed some weapon special abilities behaving incorrectly.
  7. Update that affects existing gear

    SentientSupper
    Changes:
    • Many new special effects can be granted by generated armor.
    • A few new modifications for gear.
    • Nerfed healing and health collars. They were originally balanced around pets dying in 2 hits.
    • Health augments now scale better.
    • Improved color variety of weapons.
  8. Bandit armor changes

    SentientSupper
    Changes:
    • Bandits will now receive special effects from their armor. This change also affects pre-existing armor mods.
    • Appropriate damage numbers are used when players or npcs take elemental damage.
  9. Npc hotfix

    SentientSupper
    Fixed npcs spamming the logs with info.
  10. Update Title:

    SentientSupper
    Changes:
    • Shields take damage before damage absorption.
    • Damage absorption is affected by elemental resistance.
    • Generated armor can also provide agility, defense and damage bonuses.
    • Generated armor have random colors.
    • Slightly slowed down broadswords and shortswords.