IMPORTANT: When extracting the archive into your mods directory, use 'extract here'. If you end up with a 'Super SBG Race Mod' folder inside a 'Super SBG Race Mod-0.13c' folder, you did it wrong!
If the modding repository doesn't properly update the download link again, make sure you get the latest version from here: https://mega.nz/#!9RIimIzA!w0wt-KPIhNQfHcuCxGp4-TcgIvmT2CWE53scRF6O0Ag
The next version will be 0.17 for sure, to alleviate any possible confusion (unless it's 0.2).
Mostly bugfixes this time around:
-Fixed a dialog bug that was killing colony tenants when summoned
-Fixed barometta and beldehor voices
-Fixed Beldehor and Singularnosti tier-1 armor crafting
-Fixed beldehor AI image in the initial post-tutorial quest
-Added proper names to Barometta and Lunarian starting clothes
-Re-implemented old Beldehor mod weapons/most of their recipes
-Dummied out Singularnosti ship until it can be completed
-Added HYPERFLUID
Options:
-Added a compatibility patch for Madtulip's Spaceship mod (thanks to the anon who whipped it up!)
Known bugs:
-Various emote sheets still aren't fixed; I'll get around to them eventually
-Non-Beldehor races have no SAIL sprite for the initial post-tutorial quest
Not a bug: The Beldehor AI doesn't properly display when activating SAIL: this is tied to the ship object and will be fixed when it's replaced
Coming Soon™ to 0.17/0.2:
Thanks to @Ty525 for being open to collaboration so that the Marli race could be realized!
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Super /sbg/ Race Mod 0.17
Eight (possibly more) exotic alien races from the depths of the Internet to spice up your galaxy!