Just a little update to fix a few outstanding bugs and add a new pipe tile. May be a few days before the next update since we've got a major integration project, but we promise it'll be worth the wait!
Notes for this version:
Metal Pipe Junction
Can be used to create branches in pipes. When there are multiple valid destinations for a liquid or item, the closest destination will be preferred. Note that this connects pipes on any of the four sides to the same pipe network; if you want an exclusive pipe crossover you should use the Valve Junction or cross pipes on separate layers.
Other Changes / Bug Fixes
-Added wire nodes on liquid tank to control output. Tanks will only output when receiving a wire signal on the appropriate side.
-Fixed liquid tanks not properly outputting when flipped
-Fixed layer swapper failing when both backround and foreground are occupied
-Fixed several bugs with recipes (appearing twice in Foundry, some objects in wrong categories, some objects erroneously printable, etc)
-Combustion Generator will now retain stored fuel when broken
-Some Miscellaneous Fixes (TM)
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Outdated Starfoundry v1.3.2
Automation megamod including energy, pipes, magnets, data transmission and more!