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Outdated Starfoundry v1.3.2

Automation megamod including energy, pipes, magnets, data transmission and more!

  1. New pipe tile, bug fixes

    Just a little update to fix a few outstanding bugs and add a new pipe tile. May be a few days before the next update since we've got a major integration project, but we promise it'll be worth the wait!

    Notes for this version:

    Metal Pipe Junction
    Can be used to create branches in pipes. When there are multiple valid destinations for a liquid or item, the closest destination will be preferred. Note that this connects pipes on any of the four sides to the same pipe network; if you want an exclusive pipe crossover you should use the Valve Junction or cross pipes on separate layers.

    Other Changes / Bug Fixes
    -Added wire nodes on liquid tank to control output. Tanks will only output when receiving a wire signal on the appropriate side.
    -Fixed liquid tanks not properly outputting when flipped
    -Fixed layer swapper failing when both backround and foreground are occupied
    -Fixed several bugs with recipes (appearing twice in Foundry, some objects in wrong categories, some objects erroneously printable, etc)
    -Combustion Generator will now retain stored fuel when broken
    -Some Miscellaneous Fixes (TM)
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