Hey guys! Sorry about the lack of updates, but we're back on track with some bug fixes, a new object, and a bit more news about what's going on with the Starfoundry project.
We know that the energy system (and possibly other functionality) is not working in the current stable Steam release build. Until the stable release is updated, you will need to switch to the unstable release (in your options for the game in Steam). This patch should fix issues currently outstanding on the unstable branch, such as the problem with pumps, and should remain current when the stable branch is updated.
Changes for this patch include:
As far as our future plans, we're taking some time to evaluate our existing content and refine some of the existing systems that we aren't satisfied with. This will mean big changes to objects like the quarry, gravity elevator, and lots of reworks and improvements. We're very excited to spend some time making the mod more reliable and easier to use.
- New Object
- In response to user requests, we've added a new Item Excluder pipe. This works identically to the Item Filter but rather than allowing ONLY the specified items to pass, it will allow ANYTHING EXCEPT the specified items to pass. Ignores stack size, color, or other data properties.
- Bug Fixes
- Fixed pumps not working in unstable version
- Ore Magnet should now properly pull Rubium and Cerulium
- Fixed Liquid Extractor visual block damage offset
- Fixed Pipe Spout not converting endless liquids
- Fixed background display behind clean pipe elbows
While we're reworking things, we'd love to hear your feedback! Leave a reply in the discussion thread and let us know which features you use most and how you think they could be improved. What do YOU want from the future of Starfoundry?
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Outdated Starfoundry v1.3.2
Automation megamod including energy, pipes, magnets, data transmission and more!