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Outdated Starfoundry v1.3.2

Automation megamod including energy, pipes, magnets, data transmission and more!

  1. 1.2: New objects, graphics, and bug fixes

    Notable changes for v1.2:
    • New Objects
      • Thermoelectric Generator - creates energy using water and lava
      • Gravity Elevator - facilitates graceful ascent and descent
      • Item Filter Pipe - allows only a specified type of item to pass through
      • Analog Clock - displays planetary day/night cycle
    • More fancy graphics by GeorgeV
    • Fixes for vanilla objects
      • Drain now uses a cleaner method for liquid destruction and will be open (draining) when no wire node is attached
      • Restored input functionality on Small Wall Switch
    • Bug Fixes and Improvements
      • Battery Racks will only accept energy from other Battery Racks while in charge mode (blue) to prevent loops in energy transfer
      • Limited particle/projectile spam from energy transfer and charging batteries
      • Power Smelter can now smelt wood into coal and sand into glass
      • Solar Panels now only function while outdoors, above ground, and in daytime
      • Fixed bug where air fans didn't blow left
      • Ejector and Pipe Spout can now connect directly to objects without intermediate pipe tiles
      • Liquid Extractor will now receive energy in the center, making it easier to power
      • Quarry pieces can only be removed by breaking the main object
      • Freeform Markers have a longer range (10 blocks) for triggering nearby markers
      • Added some precursor recipes to Foundry that were previously only in the Wiring Station (circuit board, laser diode)
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