1. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.
    Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
    Dismiss Notice

Outdated Starfoundry v1.3.2

Automation megamod including energy, pipes, magnets, data transmission and more!

  1. EHD integration, sprites, entity manipulation, and API rewrites

    Since feryaz has joined our team, this update includes several of your favorite objects from Electric Home Defense: Solar Panels, Quarries, Entity Detectors, and Mannequins. Check out the resource description for more information about them.

    Some objects have awesome new sprites courtesy of GeorgeV himself!

    Entity manipulators (air fans, jump pads, levitation pads, and conveyor belts) now affect all entity types, including players! We're still in the process of rebalancing these objects, but they're already a lot of fun.

    We've also refactored and documented our APIs for more consistent behavior and easier usage. Check out the /docs/ folder for information about API hooks and implementation.

    Plus a lot of other miscellaneous changes, including:
    - Battery Rack now has wire outputs for power monitoring
    - Reduced maximum rate of energy projectiles to improve performance
    - Fixed some bugs/inconsistencies in pipe connections
Return to update list...