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Starburst Rework Mod 1.5.1

A rework to the game which overhauls all planets and adds many things.

  1. Compound Climate Update (1.5) + Armory Update (1.4.1)

    Bitfire3971
    I forgot to update my github before, so here's 2 updates at once.
    Enjoy.
    updateimage4.png
    updateimage3.png

    --- COMPOUND CLIMATES UPDATE ---
    An update all about making the biomes varied, improving the old biomes, and adding more substance to what you can get out of them.

    --- NEW ADDTIONS
    + PLANETARY VARIANTS!: The biggest change to the game since planetary cave systems. Explore 3 new variants for every planet, including the originals! They can include variance in terrain, objects, tiles, sub-biomes, weather, monsters, and most importantly, aesthetics.
    --- Lush
    + Lush Taiga
    + Lush Foothills
    + Lush Grasslands
    --- Forest
    + Arid Forest
    + Fungal Forest
    + Botanical Forest
    --- Savannah
    + Floodplain Savannah
    + Plateau Savannah
    + Veld Savannah
    --- Desert
    + Harsh Desert
    + Lush Desert
    + Mesa Desert
    --- Snow
    + Snowy Mountains
    + Snowy Steppe
    + False Spring
    --- Ocean
    + Tropical Depression
    + Reef Archipelago
    + Lively Seas
    --- Jungle
    + Primordial Jungle
    + Typhoon Jungle
    + Volcanic Jungle
    --- Alien
    + Crystalline Alien
    + Fallout Alien
    + Alien Weald
    --- Volcanic
    + Ashen Groves
    + Basaltic Floods
    + Cinder Volcanic
    --- Tundra
    + Luminous Tundra
    + Arid Tundra
    + Frosted Tundra
    --- Anabatic
    + Autumnal Anabatic
    + Clouded Anabatic
    + Glacial Anabatic
    --- Midnight
    + Plutonic Midnight
    + Infested Midnight
    + Snowdrift Midnight
    --- Scorched City
    + Buried City
    + Warscorched City
    + Glassed City
    --- Toxic
    + Polluted Docks
    + Polluted Oil Field
    + Toxic Archipelago

    + New Tiles!: With more environments, tiles are needed for some variancy. Many new tiles have been added, some of them being able to be shaped into new blocks.
    --- New Natural Blocks
    + Basalt
    + Halite
    + Layered Sandstone
    + Smooth Sandstone
    + Fossil Limestone
    + Bamboo Stalk
    + Slate
    + Andisol
    --- New Crafted Blocks
    + Polished Sandstone
    + Polished Slate
    + Basalt Pillar
    + Salt Bricks
    + Glowing Salt Bricks
    + Dried Bamboo Panel
    + Bamboo Roofing

    + New Weather!: To add more flavor to some of the new biomes, there are now unique weather patterns that can be found on a few of them.
    --- New Weather Patterns
    + Light Snow
    + Autumn Breeze
    + Spring Breeze
    + Missile Barrage

    + New Monster!: Autotank, spawns exclusively on Scorched City planets. Can be captured, if you wanted a tank friend. Has a rare variant that spreads fire using incindiary shells.
    --- Autotanks
    + Autotank
    + Promethium Autotank
    --- Autotank Related Items
    + Scrapped Autotank (Object)
    + Autotank Helmet (Decorative Armor)
    + Autotank Figurine (Action Figure)

    + Monster Spawn Changes!: Certain rare monsters can now spawn commonly on some later tier biomes. Be ready for stronger monsters like the Fire Pteropod and the Poison Pulpin later in the game.
    --- Monster Spawns
    + Fire Gleap
    + Fire Pteropod
    + Fire Spookit
    + Fire Wisper
    + Ice Peblit
    + Ice Fennix
    + Ice Crabcano
    + Electric Ignome
    + Electric Skimbus
    + Poison Nutmidge
    + Poison Pulpin
    + Poison Snuffish

    + Salt!: Using Halite, you can create Salt at the furnace. Salt can be used to make newly made cured foods at a campfire or cooking station. Some old food recipes have been changed to include it.
    --- Salted Food Additions
    + Cured Steak
    + Cured Bacon Strips
    + Cured Fish
    + Cured Poultry
    + Cured Ribs
    --- Changed Foodstuffs
    + Fish Fingers
    + Fish and Chips
    + Ocean Rissoto
    + Ocean Surprise
    + Omelette
    + Porridge
    + Sticky Ribs
    + Cheese
    + Salt Salad
    + Sweet Popcorn
    + Brineapple
    + Relish

    + New Objects!: Using the minerals you find around the place, you can make new objects as well, a few objects can be found randomly around the world.
    --- Halite
    + Salt Lamp
    --- Slate
    + Slate Table
    + Slate Counter
    + Slate Chair
    + Slate Desk
    + Slate Plate
    + Slate Bed
    --- Found
    + New Horizons Painting

    + Bamboo!: Found in specific planets, these plants should have many aesthetic uses, dropping saplings, and build uses with the Bamboo Stalk. Also used in a few other things. Comes in a few foliage types and 2 stem types.

    + New Weapon!: Grasscutter, a very early game weapon found at the Foraging Station. Simply requires some Bamboo and 2 bars of iron. Just so you have something better than a broken broadsword.

    + Hydrophobic Spray!: Makes you completely immune to the Wet, Swamped, and Tarred status effects. Crafted at a Medical Station using Titanium and Carapaces. Don't get caught off guard by a combo effect again!

    + Augment Additions!: Added a few new augments that can be found around the world. Also upgraded the sprites of all of the augments themselves! Vanilla or in the mod already.
    --- New Augments
    + Hydrophobic Augment: Makes you immune to Wet, Swamped, and Tarred.
    + Lava Augment: Makes you immune to Melting, and subsequently Burning.
    + Light Fall Augment: Reduces fall damage.
    + Nova Augment: Gives you the benefits of Nova.
    + Outlaw Augment I, II & III: Increases health, energy, and damage, also a red glow, but reduces your defense. Found in space encounters.

    + New Weapon Visual Updates!: Updated the sprites of some of the earlier weapons.
    --- Changed Weapons
    + Broken Broadsword
    + Iron Broadsword
    + Iron Shortsword
    + Tungsten Hammer
    + Tungsten Axe
    + Titanium Spear
    + Titanium Dagger
    + Durasteel Broadsword
    + Durasteel Shortsword
    + Ferozium Staff
    + Ferozium Wand


    --- ITEM CHANGES
    + Vanilla Sandstone renamed to Rough Sandstone.

    + Many cooking recipes changed to add in the new Salt item.

    + Bamboo block renamed to Bamboo Panel and sprite improved to match new bamboo.

    + Changed Bamboo Panel Recipe to only include Bamboo Stalk.

    + Slightly changed the Crystal Block default color to look a bit more like quartz, and fit the backround more. The blue is still there when painted.

    + Sprites for the Biome Augments have been updated with the other augments.

    + Flipped sprite for the Chronium Bar, because it looked wierd alongside the other tiered ores.


    --- OBJECT CHANGES
    + Bamboo Door now given a new and improved sprite.

    + Art pieces can now be randomly found in normal chests.

    - Art pieces no longer show up in Perfectly Generic Chests.

    - Reduced item spawns inside Perfectly Generic Chests. Otherworldly Weapons are untouched.


    --- BIOME CHANGES
    + Lush planets now have new weather patterns, some variants even have snow!

    + Bamboo now spawns in Forest, Jungle, and sometimes Ocean worlds.

    + Halite can be found in underground deserts and ocean biomes.

    + Basalt can be found on the surface of Volcanic planets.

    + Slate can be found in underground Snow biomes.

    + Changed underground deserts to contain Smooth Sandstone rather than normal sandstone.

    + Added the Autotank Helmet to the item pool of Scorched City chests.

    + Changed some variants of Desert planets to contain the new Layered Sandstone block rather than the normal.

    + Forest and Jungle parallaxes have been raised to give more of a sense of height.

    + Tundra and Snow parallaxes have been improved based on the Luminous Tundra.

    + Made the far buildings in the Scorched City parallax even further away.

    + Updated the visuals and changed the positioning of the Oil Rigs on Toxic planets.

    + Changed a few of the "below color" parallax images to fit better aesthetically.


    --- STATUS EFFECT CHANGES
    + Poison Liquid has been given its own status effect for clarity.

    + The Cryo Burn Spray status effect now shares its name with the item.

    + Mild Heat and Chill can now mitigate Deadly Chill and Heat respectively, and are made immune to the effects by Deadly Chill and Heat. This is to make some rare weather events make sense in making cold and hot cancel out slightly.


    --- MONSTER CHANGES
    + Rare elemental monsters can now spawn commonly on select planets.


    --- NPC CHANGES
    + Some Deadbeat NPCs can now spawn with an Autotank Helmet.


    --- DUNGEON CHANGES
    + The New Horizons Painting can now be rarely found in Human Camps.

    --- FIXES/COMPATIBILITY
    + Attempted to add in Planet Search compatibility, but it is incomplete. Will have to be fixed at a later date. The dungeons work fine and a few planet variants do show.


    --- ARMORY UPDATE ---

    --- NEW ADDTIONS
    + Lush Cave Structures!: As a start of something I'm going to be working on over time, there are now structures in the caverns on Garden planets. This will be on a planet by planet basis and will take awhile, so be ready.
    --- Structures
    + 40 Structures
    + 5 Rare Structures

    + Craftable Biome Weapons Now Upgradeable!: All crafted weapons using biome materials can now be upgraded using the Tempering Anvil. They have been given new names as well for their Tier 6 counterparts.
    --- Weapons Changed
    + Aquari Katana
    + Aquari Revolver
    + Aurium Dagger
    + Aurium Scoped Rifle
    + Heartwood Partisan
    + Heartwood Carbine
    + Icy Battle-axe
    + Icy Shotgun
    + Rubite Assault Rifle
    + Rubite Shortsword
    + Vermillium Dagger
    + Vermillium Machine Pistol
    + Xenocyte Coilsword
    + Xenocyte Grenadier

    + New Unique Weapons!: You can find these randomly within chests like any other unique weapon.
    --- New Weapons
    + The Ol' Lopper (Tier 6): A two-handed axe that has the unique ability to instakill low health NPCs with its alt-fire Finishing Execution.
    + Monolith (Tier 6): A slow swinging, large broadsword that has a beautiful and long reaching alt-fire.
    + Flare Rifle (Tier 4): A unique sniper rifle that can set enemies on fire. It's alt-fire creates an incredibly bright floating flare to light up any room.

    + Catalyst Weaponry!: A new element that can cause combo effects to occur without needing to be Wet, Swamped, or Tarred. Themed around the Prism biomes, you can find certain blueprints in Prism biomes and rarely in Tundra biomes that allow you to make catalyst weaponry.
    --- New Weapons
    + Catalytic Dagger: Its strikes inflict Catalyzed.
    + Catalytic Dart Gun: Fires darts that inflict Catalyzed.
    + Catalytic Wand: Creates a zone that inflitcs Catalyzed.

    + Water Weaponry!: Another element that helps fit the water weapons more into their themes. They inflict Wet, for combo potential.
    --- Water Weapons
    + Aquari Katana
    + Aquari Revolver
    + Vortex Naginata
    + Kaigun
    + Hokucide

    + Piercing Weaponry!: A new element with new effects, these weapons inflict Blood Loss and no enemies resist it. Effectively bypassing resistances.
    --- Piercing Weapons
    + Aurium Dagger
    + Aurium Scoped Rifle
    + Bush Knoife
    + The Golden Huntah
    + The Ol' Lopper

    + Elemental Variants!: To better show what weapons do, there are now elemental variants. They are generally stronger than their original elements and use different statuses. Mostly reserved for planet specific weapons.
    --- Variants
    + Nuclear Fire (Fire): Inflicts Promethium Fire.
    + Rending (Piercing): Inflicts Major Blood Loss.
    + Shadow (Piercing): Inflicts Corrupting Abyss.
    --- Variant Weapons
    + Rubite Shortsword (Rending)
    + Rubite Assault Rifle (Rending)
    + Prometheus's Endgame (Nuclear Fire)
    + Prometheus's Power (Nuclear Fire)
    + Phlegethon XI-12 (Nuclear Fire)
    + Apollyon (Nuclear Fire)
    + Erebus Kopis (Shadow)
    + Erebium Eliminator (Shadow)
    + Phobia (Shadow)
    + Eye of Nulcturne (Shadow)


    --- ITEM CHANGES
    + Heartwood Assault Rifle renamed to Heartwood Carbine

    + Heartwood Spear renamed to Heartwood Partisan.

    + Promethium Bazooka renamed to Prometheus's Endgame.

    + Promethium Hammer renamed to Prometheus's Power.

    + Erebium Sniper renamed to Erebium Eliminator.

    + Erebium Dagger renamed to Erebus Kopis, and has been given a new sprite.

    + Erebus Kopis now inflicts Corrupting Abyss rather than Blood Loss.

    + Nuclear Partisan renamed to Nuclear Penetrator.

    + Tartarus weapon renamed to Phlegethon XI-12.

    + Xenocyte Coilsword's giant sword has a new appearance fitting the appearance of it.

    + Rubite Assault Rifle now has a new sprite for its grenade launcher, along with a variant for its Tier 6 counterpart.

    - Heavily nerfed the damage of the Rubite Assault Rifle's grenade, I forgot to put a zero in the damage and it did 10x the damage it was meant to.

    + Multiple sprite adjustments to weapons.

    + Heartwood Carbine has a new alt-fire. Petrified Barrage: Fires bullets that explode into shrapnel.

    + Phlegethon XI-12 has a new alt-fire. Burning Skies: An explosive burst fire that leaves behind nuclear flames.

    + Prometheus's Power has a modified alt-fire. Nuclear Shock: A shockwave of explosions that inflicts Promethium Fire.

    + Prometheus's Endgame's alt-fire has been adjusted. Rockets no longer spread as much and it is now named "MIRV Burst"

    + Aurium Scoped Rifle has a modified alt-fire. Auric Metal Jacket: A piercing shot that inflicts bleeding.


    --- BIOME CHANGES
    + Changes to the block selection found within Garden Cave biomes.


    --- MONSTER CHANGES
    + Narfins can now inflict Catalyzed. Won't do too much to you, but what if you tamed it.


    --- FIXES/COMPATIBILITY
    + Xenocyte Coilsword now correctly has the poison sword swing sounds.
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