--- NEW ADDITIONS
+ Status Effect Overhaul!: As a major quality of life addition, all visible status effects have been given a new coat of paint. Making them more readable on what they do and what from.
---Changes
+ Status effects now have descriptions on the ends of their titles describing their properties.
+ Changed some status effect names to better suit their strength, source, and giving them more flavor.
+ New icons for some of the status effects.
+ All debuffs are now labelled in red and any mixed effects are labelled in yellow.
+ All augment buffs are now visible on the status bar for better clarity.
+ Overhauled Fluid Status Effects!: To add some spice to the environments and how you interact with them, now fluids can haave more in-depth effects on how you interact with the world.
---Changes
+ Wet: Now reduces fire damage but increases incoming electric damage. Gives you immunity to Mild Heat, though also drains energy on Deadly Cold planets.
+ Tarred: Now reduces electric damage but increases incoming fire damage. Still reduces movement speed, albeit to a lesser extent.
---New Effect
+ Swamped, given by Swamp Water: Reduces movement speed, as well as reducing ice damage but increasing incoming poison damage.
+ Damp, given by Rain: Same effects as wet, except reduced in strength, also doesn't give you any of the environmental effects or any of the combo effects.
+ Environmental Combo Effects!: To add a little more depth to the element system and making them more attuned to the environment, I've added new effects when combined with fluid effects.
---New Status effects
+ Burning Oil (Burning + Tarred): Deals even more fire damage and can no longer be put out by fluids. Incoming ice attacks do massive damage now.
+ Frostbite (Frosted + Wet): Slows the enemy even more and reduces the afflicted's defense against all elements. Incoming fire attacks do even more damage.
+ Static Discharge (Electrified + Wet): Sends out more tesla bolts than before, which can now electrify enemies as well. Also deals damage over time to the afflicted.
+ Septic Shock (Poisoned + Swamped): Does even more poison damage and reduces the attack power of the afflicted.
+ Fluid Flasks!: To help with using these new combos, I've added flasks. With 10 units of fluid and a bottle in your hand crafting menu, you can make throwable flasks that give enemies fluid statuses to use in conjunction with your weapons.
---Flasks
+ Water Flask (Wet)
+ Oil Flask (Tarred)
+ Contaminated Flask (Swamped)
+ Status Effect Objects!: Certain objects now have the unique property of giving status effects to things nearby, sometimes blocking hazards.
---Object Changes
+ Heating objects now give Mild Cold resistance and small amounts of regeneration to an area around it.
---Heating Objects
+ Campfire
+ Medieval Fireplace
+ Rustic Oven
+ Barrel Fire
+ Cabin Stove
+ Space Heater
+ Primitive Stove
+ Fountains now give Mild Heat resistance and small amounts of regeneration to an area around it.
---Fountains
+ Outdoor Fountain
+ Stone Fountain
+ Tiered Stone Fountain
+ Water Fountain
+ Petal Fountain
+ Traditional Water Feature
+ Tents now give you immunity to all mild hazards when sleeping in them and have been buffed in their recovery capacity.
---Tents
+ Blue Sleeping Bag (Level 1)
+ Red Sleeping Bag (Level 1)
+ Green Sleeping Bag (Level 1)
+ Green Dome Tent (Level 2)
+ Green Basic Tent (Level 2)
+ Red Dome Tent (Level 2)
+ Blue Dome Tent (Level 2)
+ Yellow Basic Tent (Level 2)
+ Military Tent (Level 3)
+ New Codex: The Elements of Nature, a codex detailing the workings of the elements and the new combos. You can find these at any large Hylotl structure.
+ A new Otherworldly Weapon can now be found on Anabatic Planets.
--- ITEM CHANGES
= Changed sprite for the Static Resist Augment to be less visually similar to the Electric Block augment, make it look like one is stronger than the other.
+ Stims now give their own status effects, with their own icons. They have the same effects, just with more info on where the status effect came from.
= Bottled Poison now called Poison Flask and given the Throwable Weapon tooltip.
--- BIOME CHANGES
+ Forest Caves and Jungle sub-caves can now contain Swamp Water.
+ Volcanic and Scorched Caves can now contain Oil.
+ Forest, Volcanic, and Scorched caves can now spawn more liquid pools.
+ Anabatic planets now have a few new objects and plants spawning on them.
+ Anabatic caves now have a more crystalline aesthetic, with new plants, objects, and crystal blocks appearing near the bottom.
--- MONSTER CHANGES
+ Fire Taroni balls and Fire Pteropod breath now inflict Burning Oil.
+ Ice Orbides and Ice Narfins now inflict Frostbite. Watch out for these guys.
+ Poison Pulpins, Poison Scaverans, and Poison Sporgus now inflict Septic Shock.
+ Electric Voltips and Electric Skimbus now inflict Static Discharge.
+ Adult Poptops now inflict Blood Loss.
+ Albino Adult Poptops now inflict Major Blood Loss.
+ Albino Poptops now inflict Blood Loss.
--- FIXES/COMPATIBILITY
+ Fixed a boot to ship due to an improperly set npc in the Novakid Snow Village.
+ Fixed a boot to ship due to an incorrect itemID with the Novakid Snow Villager NPC.
+ Fixed a boot to ship due to an incorrectly spelled treasure pool on one of the Anabatic planet structures.
+ Snow Novakid Guards now correctly have their unique armor.
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Starburst Rework Mod 1.5.1
A rework to the game which overhauls all planets and adds many things.