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Specific Sensors 2016-05-02

Sensing who's there!

  1. cleavedCognition
    This is a quick and dirty mod to add specified sensors to the game.


    CraftingPromo.png

    These new sensors are crafted at the wiring station and use the same recipe as the old ones. The new sensor types are:
    scannermonsterPromo.png Monsters
    scannernpcPromo.png Humanoids (NPCs and Players)
    scannerplayerPromo.png Players

    (The floor ones are still using vanilla textures)

    These sensors make it possible to keep NPCs out while letting you in, to activate security protocols when a monster appears, to only allow people in and out of the colony gates, and probably much more.

    The sensors are modified from the vanilla ones, so use similar functionality. As these are added to the game on top of vanilla, dungeons should not break on installing or uninstalling this mod.

    This mod includes invisible proximity sensors as well, but they do not have a crafting recipe. These can be used in dungeons or through the /spawnitem command. The visible ones should be automatically learned by installing this mod.

    Visuals now included!
    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.
    Sirrobert likes this.

Recent Updates

  1. Update - 2016-05-02

Recent Reviews

  1. Kagea
    Kagea
    5/5,
    Version: 2016-04-30
    A nice and useful mod. Let the monsters walk into a trap while your npcs are safe and get the neighbors to stay out of your house :)
    Thank you for sharing!