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Slime Race Mod (Outdated) discontinued

No longer being maintained. Please check Hieru's version.

  1. Fueledbycancer updated the weakness script.

    XelSlime
    When a slime is hit by ice damage, you'll see a second number in red ("IgnoresDef"-type damage), to represent their weakness to cold temperatures. Fire damage is similar, but the 50% of a fire hit that gets negated doesn't show any number. I guess it's just the way negative damage is.

    I'm expecting that Fueledbycancer will eventually figure out a way to make this work as smoothly as "fallDamageMultiplier", but Chofranc tells me that bit's hard-coded into Starbound, so... no way to locate where it's defined and learn from it, I guess.
    sayter likes this.
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