Latest version: 2.1 (Vanilla version is 2.0)
Features & Changes
The changes listed are differences to the version in vanilla Starbound.
- Gravity no longer requires you to use booster rails to go uphill
- Manually driving up most rail types using left/right will at least lose no speed.
- Not manually driving uphill will still require booster rails or the new notched rail.
- Boost & Break rails made significantly more effective, especially at lower speeds.
- Speed decays beyond the maximum speed of a rail, instead of getting hard clamped
- Buff to manual acceleration
- Added race specific descriptions for each rail + table
- Smooth rails - these have no friction, a higher max speed than boost rails but you are unable to accelerate on them manually.
- Notched rails - these have high friction, a low max speed but passively accelerate you and never lose momentum uphill, even if you are not accelerating into the hill.
Bug fixes & Script tweaks
- All rail recipes now craft in multiples of 5 instead of 3.
- Booster & breaker rails are slightly cheaper (9 durasteel per 15, vs 10 per 15)
- Diode rails are more expensive (5 rails per diode up from 3)
- Switcher rails are cheaper (3 gold per 5, vs 5 gold per 3)
- Rail equality test & sub-tile offset calculation now use world.distance to avoid resorting to back-up case on world wrap.
- Reduced rail hook test collision line by 1 unit (this should make jumping up towards rails not snap as harshly)
- Removed "mod" category from a bunch of recipes
Tips and Tricks
- Download & unzip the mod. Go to your starbound folder and open the mods folder.
- Copy over the "SkyrailsV2m1" folder into the mods folder
- Optional: If you would like to be able to craft recipes cheaply for testing, copy over "SkyrailsV2m1-free" too.
A Note On Permissions:
- Momentum carries onto rails - try falling onto a downwards slope!
- Hold S while falling to pass through and hook onto a rail
- Hold Jump+S to drop from a rail, rather than jump.
- Booster rails have a higher max speed, breaker rails have a slower one.
- Try smooth rails for downhill slopes if you are already at max speed.
- Switcher rails need to extend along the rail you wish to switch to by two rails.
- Diode rails are really powerful, they might even let you make elevators... maybe
- Use notched rails if you want to go traverse hills without holding a direction key.
This mod is part of the base game, and clearly you are free to use whatever is in the base game however you wish! For versions of this mod that are not in vanilla, I ask that you follow the permission guidelines below. These basically state that you are free to re-upload the mod as part of a compilation pack, but if you wish to re-distribute or alter this mod by itself (E.g. mirror it, or extend it) then please contact me first! I may be working on the same alterations as you, or have reservations about certain websites.
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- You must get the author's consent before altering/redistributing any assets included in this mod.
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Outdated Skyrails Overhaul 2.1
Better mechanics, more rails.
- Skyrails V2.1 - Gravity Changes, new rails and more! Mar 13, 2014