So in light of the recent gun re-balancing I've come up with my own solution.
This version is very beta as I simply cannot collect enough data myself to say for sure that it's fixed, but I can at least put it up so others can see for themselves.
Features:
- Base DPS of all weapons increases with rarity
This has several nice effects, notably that crappyspears won't be outclassing legendary bonehammers of unholy fury and whatnot- Base DPS range increased on guns
It also means that you can actually find weapons that are better than crafted ones (Crafted ones are ~a perfect uncommon weapon roll/a low rare roll stat-wise)
Gives more variety in damage, and an almost-universal boost brings them closer to melee weapons in terms of usefulness- Gun energy scaling reduced
2-handed guns all have higher overall DPS than 1-handed ones, since the 1-handers do have the option of supplementing with a second or using a shield
The energy scaling on guns is now a the inverse function of the damage curve (albeit shifted)
In other words, the energy cost of the guns will increase more uniformly with the damage dealt, and this should also eliminate most cases of un-fireable weapons
Please, feel free to post any thoughts you have on the current results, or post stats from memorably good/bad weapons you find throughout your travels. (Along with version please)
Mirror for those that need it:
https://dl.dropboxusercontent.com/u/10566191/Starbound/SRS.zip
Installation Instructions:
Simply unzip into your "/Starbound/mods/" folder
Gallery:
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Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
Outdated Sieve's Rebalanced Shit 0.9
Rebalances weapons, especially guns.