1. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.
    Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
    Dismiss Notice

Shadow Wolf TJC's NPC Pack 2/25/17

A mod pack full of various mods that focus primarily on adding or modifying various NPCs.

  1. Shadow Wolf TJC
    What once started as a simple mod pack for tenants has since expanded into a small collection of mods that modify NPCs in general. This includes:

    ------------------------------
    Main Mods:
    ------------------------------

    These are the big mods that provide the vast majority of additional content. They include:
    ------------------------------

    New Tenants:

    - Formerly from the Tenant Pack, this mod has now been updated for the full release version of Starbound. As the name implies, this mod adds new tenants into the game, many of which use furniture tags that have never been used to spawn particular tenants before.

    These tenants perform like your typical bog-standard villager tenants, only they have their own personalities to them:

    Biome-specific:

    Alien:
    Alien Tenant.png
    Requires: 1 door, 1 light, 24 alien

    Cellular Trader:
    Cellular Tenant.png
    Requires: 1 door, 1 light, 24 cell

    Crystalline Trader:
    Crystalline Tenant.png
    Requires: 1 door, 1 light, 24 crystalline

    Demon:
    Demon Tenant.png
    Requires: 1 door, 1 light, 24 heck (Unfortunately, all objects with this tag have been removed from vanilla Starbound since version 1.0, so you'll need to depend on mods for access to them, such as Frackin' Universe, or the Legacy Pack!)

    Ice Villager:
    Ice Eskimo Tenant.png
    Requires: 1 door, 1 light, 24 ice

    Rust Ghost:
    Rust Ghost Tenant.png
    Requires: 1 door, 1 light, 24 rust

    Desert Villager:
    Desert Bedouin Tenant.png
    Requires: 1 door, 1 light, 24 sandstone

    Shadow Villager:
    Shadow Tenant.png
    Requires: 1 door, 24 dark (no lighting needed!)

    Slime Trader:
    Slime Tenant.png
    Requires: 1 door, 1 light, 24 slime

    Toxic Stoner:
    Toxic Stoner Tenant.png
    Requires: 1 door, 1 light, 24 toxic

    ------------------------------
    Dungeon-Specific:


    Miniknog Officer:
    Miniknog Tenant.png
    Requires: 1 door, 1 light, 24 apexmansion

    Archaeologist:
    Archaeologist Tenant.png
    Requires: 1 door, 1 light, 24 ancient

    Avian Stargazer:
    Stargazer Tenant.png
    Requires: 1 door, 1 light, 24 aviantemple (formerly aviantomb)

    Glitch Castle Servant (replaces Glitch Castle Lord):
    Glitch Castle Servant Tenant.png
    Requires: 1 door, 1 light, 24 glitchcastle

    Glitch Castle Lord:
    Glitch Castle Lord Tenant.png
    Requires: 1 door, 1 light, 24 glitchcastle, 18 valuable (to separate them from the peasants)

    Pirate Hoard Tenant:
    Pirate Hoard Tenant.png
    Requires: 1 door, 1 light, 24 hoard

    Hylotl Otaku:
    Hylotl Otaku Tenant.png
    Requires: 1 door, 1 light, 24 hylotloceancity

    Outpost Penguin:
    Outpost Penguin Tenant.png
    Requires: 1 door, 1 light, 24 outpost

    ------------------------------
    Furniture-Theme-Specific:


    Villain Cosplayer:
    Villain-Cosplaying Doom Tenant.png
    Requires: 1 door, 1 light, 24 doom

    Executive Businessman:
    Executive Businessman Tenant.png
    Requires: 1 door, 1 light, 24 executive

    Geometric Polygonal Tenant:
    Geometric Polygonal Tenant.png
    Requires: 1 door, 1 light, 24 geometric

    Opulent Tenant:
    Opulent Tenant.png
    Requires: 1 door, 1 light, 24 opulent

    Elegantly Serene Tenant:
    Elegantly Serene Tenant.png
    Requires: 1 door, 1 light, 24 serene

    Laid-Back Wave Tenant:
    Laid-Back Wave Tenant.png
    Requires: 1 door, 1 light, 24 wave

    Outdoor Tenant:
    Outdoor Tenant.png
    Requires: 1 door, 1 light, 24 outdoor (Frogg Furnishings should have you covered)

    ------------------------------
    Miscellaneous:


    Naturist Tenant (Yes, they're nude)
    Nude Naturist Tenant.png
    Requires: 1 door, 1 light, 24 nature

    These tenants also perform like your typical bog-standard villager tenants, only they're more closely associated to particular professions:

    Bug Collector:
    Bug Catcher Tenant.png
    Requires: 1 door, 1 light, 24 bugs (Jars of bugs should do)

    Christmas Tenant (Note: Not a vendor!):
    Christmas Tenant.png
    Requires: 1 door, 1 light, 24 christmas

    Farmer:
    Farmer Tenant.png
    Requires: 1 door, 1 light, 24 farming (Includes not only crops, but also some farming-related equipment like farming tools and hay bales)

    Librarian:
    Librarian Tenant.png
    Requires: 1 door, 1 light, 24 knowledge

    Mechanic:
    Mechanic Tenant.png
    Requires: 1 door, 1 light, 24 mechanical

    Miner:
    Miner Tenant.png
    Requires: 1 door, 1 light, 24 mining

    Musician:
    Musician Tenant.png
    Requires: 1 door, 1 light, 24 musical

    These tenants are the kind that protect others (or at least themselves) from wandering monsters and hostile npcs with the weapons that they always carry on hand:

    Biome-specific:

    Cave Cyclops:
    Cave Cyclops Tenant.png
    Requires: 1 door, 1 light, 24 stonecave

    Wasteland Survivalist (not to be confused with the Deadbeats from Scorched biomes):
    Wasteland Survivalist Tenant.png
    Requires: 1 door, 1 light, 24 wreck

    ------------------------------
    Dungeon-Specific:


    Avian Tombkeeper (replaces Stargazer):
    Avian Tombkeeper Tenant.png
    Requires: 1 door, 1 light, 24 aviantomb

    Floran Prison Guard:
    Floran Prison Guard Tenant.png
    Requires: 1 door, 1 light, 24 floranprison

    ------------------------------
    Miscellaneous:


    Ranger:
    Ranger Tenant.png
    Requires: 1 door, 1 light, 18 explorer, 6 combat

    Weapon Master (Has lots of critical opinions on weapons with various abilities):
    Weapon Master Tenant.png
    Requires: 1 door, 1 light, 24 combat

    Here are a few additional merchants that you may attract to your new colonies, along with the wares that they have to offer:

    Arms Dealer (Sells procedurally-generated weapons galore!):
    Arms Dealer Tenant.png
    Requires: 1 door, 1 light, 16 combat, 8 commerce, 8 storage

    Craftsman (Sells crafting materials, including metal bars):
    Craftsman Tenant.png
    Requires: 1 door, 1 light, 24 crafting

    Spelunking Merchant (Sells mineable ores, as well as supplies that any serious cave explorer would need):
    Spelunking Merchant Tenant.png
    Requires: 1 door, 1 light, 16 mining, 8 commerce


    Warning: Some of the merchants sell materials that are normally un-sellable, like cobblestone and plant fibre, which will likely cause problems, unless you have a mod installed that gives these non-sellable items a price, like the Sellable Non-Sellables mod.

    Warning: This mod might conflict with FettGopher's Tenant Pack, not because one mod overwrites the other's resources, but because both mods' tenants might compete over certain tags.
    ------------------------------

    Better NPC Equipment:


    - Outfits NPCs with a more threatening assortment of weaponry. Expect to encounter NPCs that are armed with guns and shields in any dungeon that normally contains them!
    ------------------------------

    Non-Playable NPC Race Quests and Crew:

    - Makes NPCs of non-playable races, like the Alpaca and Fenerox, more compatable with quest participation (including new dialogue for them), and allows them to become fully-functioning crewmembers.
    Non-Playable NPCs with Quests.png Agaran Quest.png Non-Playable NPC Quests.png Agaran Quest Complete.png Non-Playable NPC Race Crewmates.png

    ------------------------------

    Revamped Randomly-Generated NPC Quests:

    - Slightly changes quests so that more npcs may give out more quests, including quests that are controversial but not criminal (such as ordinary villagers and guards borrowing items, offering bribes, and spreading bad rumors, but not intimidating others or stealing objects), and so that relationship changes are a bit more realistic (such as criminals fearing guards).
    ------------------------------

    Improved NPC Behavior:

    - A minor mod that makes AIs a bit more competent in terms of fighting. They now take far less time to aim, and no longer telegraph their attacks for long, if at all.
    ------------------------------

    NPC Fixes:

    - A minor mod that fixes some bugs found in some NPCs, helping to restore them to what I presume is their intended functionality. Also includes a few additions to some monsters, especially names and descriptions.
    ------------------------------



    ------------------------------
    Main Mod Addons:
    ------------------------------

    These are side mods that are designed to provide additional cross-mod features between the main mods provided by this mod pack (such as having the Non-Playable NPC Race Quests and Crew provide mod support for certain NPCs from the New Tenants mod for example).



    ------------------------------
    Other Mod Addons:
    ------------------------------

    These side mods provide cross-mod features and support to other mods that aren't included within the mod pack (such as the Expanded Weapon Generation mod, or the Legacy Pack).

    Note: The main mods have a priority of -9998, meaning that they're likely to load before any others. This is so that they're not as likely to accidentally overwrite other mods from different authors, even if they don't have a defined priority setting (which will default to 0), though it also makes it more likely that their assets would themselves be overwritten.

    Note: The addons, on the other hand, may have differing mod priorities, some of which are higher than the default 0. However, chances are that these addons will only affect the mods that they're designed to build off of, without touching other mods outside of them.


    [​IMG]
    Disclaimer: This mod may be freely used in mod compilations, or its assets altered or redistributed, provided that those doing so notify me, and credit me.
    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.
    Solzucht, micnuget, bk3k and 2 others like this.

Recent Reviews

  1. ChronoHyperion
    ChronoHyperion
    5/5,
    Version: 2/25/17
    Hello, can you update it to 1.3 please so it can be compatible (or at least add and fix some stuff). By the way, great mod.
  2. EPGAMER
    EPGAMER
    5/5,
    Version: 04/22/16
    its awesome. I love it. I would like to make my own mod but I don't know how