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RPG Growth 1.73

Adds RPG-like growth (stat points and classes) to Starbound

  1. Patch 1.22

    • Mechanics
      • Drop Rates:
        • General Class Item Drop Rates increased.
        • Class Item Hunting Drop Rates increased further.
        • Trictus no longer drops Spiral Energy.
      • Class Tech Mechanics:
        • Resetting Class with Reset Scroll removes techs.
        • Resetting a Class at Level 50 does not remove techs.
        • Resetting a Class below Level 50 or with a Class Reset Scroll only removes techs from that Class specifically.
      • All Unique Weapons scale with Stats...
  2. Patch 1.21

    UI Fixes.
    Soldier Quest Fixed.
    Venom Affinity Fixed.
    Aether Shuriken Updated.
  3. Major Update Patch

    Class Weapons, Affinities, Hardcore, Bug Fixes and general QoL Additions: this patch adds all of this and a bit more.

    As with all big updates, expect bugs we couldn't account for. All of us on the dev team are now getting destroyed by college/work, so our testing isn't as expansive as we'd like :/

    Regardless, a proper changelog will be documented on the Google Doc, and perhaps in the description. I want to go to sleep though :p

    Have fun!
  4. Major Update Patch

    1. Overhauled the XP system.
      • Monsters always drop XP, and XP does not replace other drops.
      • Boss Monsters drop slightly more XP.
      • Vault Monsters drop XP.
      • Monster XP drop through Treasure Pools instead of Lua.
      • Special Thanks to Azure Fang
    2. Tech Balance:
      1. All Techs:
        • Cooldowns shown at top left.
        • Wizard Magic Shield
        • Ninja Assassinate
        • Rogue Toxic Aura
        • Rogue Toxic Capsule
        • Rogue...
  5. Fixed certain monster XP bug.

    Removed bad function and spawn XP in a slightly different way to prevent errors.

    There is now a way to remove this mod without losing your characters. Follow the directions in the description.
  6. XP Economy Update!

    XP now drops in larger quantities from all monsters and hostile npcs. Bosses drop a large, set amount.

    All monsters and npcs can be affected by class abilities, like Bleed and Soldier Stun.

    Soldier no longer has infinite food.

    Vitality can no longer make food infinite.
  7. Fixed Mech Issue for real now...

    Removed uninit functions in both lua scripts to fix the issue, as they technically are not needed. Hopefully this will not have unforseen consequences.
  8. Fixed Mech Issue! Should solve some crashing bugs.

    There was an uninit function where I forgot to call the old uninit. Naturally this led to some problems. They should be fixed now.
  9. Version 1.01 - Damage Bug Fix!

    NPCs were insta-killing monsters, and the Erchius Quest was broken. Should now be fixed. There may be a mech bug. Please tell me if spawning in your mech crashes your game.
    AviaNemy likes this.