Elemental Overcharge (Technomancer Tech) no longer keeps Element Resistance when unequipping it while active. The first time you select your character, Magic Shield/Elemental Overcharge will be forcefully deactivated, and the resistances removed.
Not mentioned in in-game Change-log: Skill Movement Bonuses no longer apply in Spike Sphere to prevent slipperiness.
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RPG Growth 1.73
Adds RPG-like growth (stat points and classes) to Starbound