- Class Balance:
- Aether Shurikens replaced with Tantos. You can still use the shurikens, but they have been phased out of use for now.
- Always cause Bleed.
- Shadow Aether:
- Increased Damage. Final Combo Step releases an energy kunai when Energy is available.
- Blood Aether:
- Increased Damage. Consecutive hits with Blood Aether increase Power for a short time. Energy Kunai improved: seeks targets; time to live improves as the Increased Power from Blood Aether’s passive increases.
- Weapon Bonus:
- 110% Base Power with Daggers, Whips, and Chakrams changed to 120% Base Power with Tantos, Daggers, Whips, and Chakrams.
- Upgrade Chips:
- Vampire’s Caress:
- No longer provides Rage.
- Blood Seeker:
- Renamed to Subterfuge.
- Energy Kunai leave behind clouds of disorienting smoke and explode on impact with walls.
- Profession Balance:
- Uses fast-acting healing items first.
- Prioritizes better healing items.
- Billon Coin recipe only gives 1 Billon Coin now.
- Billon Coin refining yield lowered to 35 Pixels from 40.
- Status properly lists Miner.
- Specialization Balance:
- Dragon’s Bane:
- Holding Primary Fire charges a meteor projectile.
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RPG Growth 1.81
Adds RPG-like growth (stat points and classes) to Starbound