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RPG Growth 1.81

Adds RPG-like growth (stat points and classes) to Starbound

  1. Patch 1.41d

    • Mechanics:
      • Specializations
        • Valkyrie: Female Knight Specialization
    • Weapon Balance:
      • Scaling:
        • Scythes now scale with Dexterity or Strength, similar to Katanas.
      • Luxuria:
        • Base Damage Halved!
        • Combo Damage Multiplier increases by 0.25 instead of 0.5.
      • Nova:
        • Decreased Base Damage
        • Stage 1 Nova now Level 3 (was accidentally set to Level 5)
      • Dragon’s Bane:
        • Base Damage Increased
        • Lunge Physical Damage Decreased
        • Lunge Electric Damage Increased
        • Enlarged Stab Hitbox
      • Siphon:
        • Decreased Finisher Damage
        • Finishers:
          • Bleed Damage > Electric Damage > Poison Damage

          • This makes each finisher a bit more unique, and also balances them for what resource they regenerate on kill.
      • Versa:
        • Decreased Shotgun Damage
        • Increased Charge Time (1 Second -> 1.5 Seconds)
        • Energy Regeneration is blocked while charge is held
        • Increased Charge Damage Multiplier (1.5 -> 2)
          • This accounts for higher charge time and lower base shotgun damage
        • Charge Damage Multiplier is now exponential to incentivize fully charging.
      • For Us All:
        • Increased Base Damage
        • Projectile Damage Increases Exponentially With Charge Level
          • Decreased first charge level damage, but individual projectiles increase in damage, meaning hitting with all 6 does massive damage!
      • Oathkeeper:
        • Beam Explosion Damage reduced by 80%!
          • The Inherited Damage Factor was 1, meaning every single explosion caused damage equal to a normal swing.
          • 0.2 is the new damage factor.
    • Bug Fixes:
      • Dragon’s Leap now properly states how to launch while grounded.
      • Removed log statements in Curse Status (Soulless Whisper)
      • The Dragoon ability, Flightless, now properly updates your maximum fall height to prevent extra damage despite jumping before hitting the ground.
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