An unintended consequence of the v1.1.2 bugfix was that regeneration no longer happened during fishing (the bit where you're waiting for a fish to bite), which I felt seemed far too harsh during playtesting. I've now added options for whether health and stamina should regenerate while fishing.
Additionally, the way I had the idle times handled in code, they were still able to be reduced by waiting in a menu (or otherwise not really "waiting"). I've reworked them so that they are now...
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Provides configurable health and stamina regeneration.