Happy anniversary to Rayman today!
Notable changes:
Let me know if weapons need to be rebalanced!!! Most of them are T4 (craftable for durasteel and such) but upgradeable.
- Added Weapons Maker, a new crafting station available at the Inventor's Table. You can use it to craft the following items:
Just Slapping (one-handed melee weapon, added in 1.2, finally implemented; attack range has been increased)
Energy Ball (T6, two-handed, chargeable bouncy shot built off of the Dragonhead Pistol)
Moskito Gun (two-handed, shoots bouncy projectiles, not chargeable but more spammable than the previous one)
Ed's Stick (similar to Durasteel Broadsword but with Pogo Sword)
Reflux's Staff (T6, similar to Ferozium and Kluex Staff)
Steampunk Mech Body (same stats as the Cyclops and Nightwinder mech bodies)
All parasols (moved from Objects Maker)
- Added Wizardly, GlobTeen, Ray sets (for Teensies) and Joe, Ed sets (for Raypeople) to Clothes Maker
- Added Wizard and Wild Fungus sets, Mushroom Hat, Mech Pilot Helmet to Clothes Converter
- Added Teensy Temple Light (cyan, magenta and yellow)
- Completely redid the Murfy SAIL sprites, fixed dialogue
- Finished all remaining ship sprites; updated the T8 one. Might update the tree in T5 to T7 at some point
- Added 32 new namegen names
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Every change in detail
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Items:
- New items craftable at Weapons Maker:
Just Slapping (one-handed melee weapon, added in 1.2, finally implemented; attack range has been increased)
Energy Ball (T6, two-handed, chargeable bouncy shot built off of the Dragonhead Pistol)
Moskito Gun (two-handed, shoots bouncy projectiles, not chargeable but more spammable than the previous one)
Ed's Stick (similar to Durasteel Broadsword but with Pogo Sword)
Reflux's Staff (T6, similar to Ferozium and Kluex Staff)
Steampunk Mech Body (same stats as the Cyclops and Nightwinder mech bodies)
All parasols (moved from Objects Maker)
- Fixed Just Slapping icon probably breaking when upgraded (has a new icon now), made the hit animation fullbright, changed rarity to Uncommon and level to 4 (with potential damage output adjustments), moved it to a different folder in the mod files
- New items craftable at Clothes Maker:
Wizardly, GlobTeen, Ray sets for Teensies
Joe, Ed sets for Raypeople (only chest and pants are craftable; head items are available through /spawnitem, hide the body and exist for NPC purposes)
- New items craftable at Clothes Converter:
Wizard set (Wizard Hat, Wizard Robe Top, Wizard Robe Bottoms, Magic Scroll)
Wild Fungus set (Wild Fungus Cap, Wild Fungus Rags, Wild Fungus Skirt)
Mushroom Hat, Mech Pilot Helmet
- Added recipes for converting Short Cape to Simple Cape (with additional Cotton Wool) for Raypeople and Globoxes. Now the Clothes Converter tabs should be the same length
- Renamed Red Wizard This Thing to Red Wizard Sash, changed description
- Adjusted descriptions for Combat Fatigue Hair, Combat Fatigue Shoes, Rayman's Hoodie (Alt), Throttle Copter Copter, Knightly Chainmail, Smart Bow, Fish Pants, Rabbit Cloak, Rabbit Skirt (mostly to fit them in the description box)
- Changed description for Chef Apron (Rayman)
- Updated the shading on the Plain Cloak (for Teensies)
- Filled in a single pixel in the crouching, running and swimming frames for a bunch of Teensy shirts (False Magician's Cloak, Fish Cloak, Plain Cloak, Plain Shirt, Gothic Cloak, Grand Minimus's Cloak, Grand Minimus's Collar Cloak, Sylkin Cloak)
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Objects:
- Added Weapons Maker, a new crafting station available at the Inventor's Table
- Added Teensy Temple Light (cyan, magenta and yellow)
- Added tabs to Objects Maker (same tabs as in the normal workbench, aside from the materials tab being misc now instead). No beds or doors currently
- Fixed the button tooltip on Objects Maker saying "Convert" instead of "Craft". Might not fix until you remove and place the object again
- Fixed minor transparency issues in the shop window for Clothes Converter and Clothes Maker
- Fixed a typo in race description for Medieval Globe
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Dialogue and NPC stuff:
- Fixed a typo in quest.config.patch
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Misc:
- Redrew the Murfy SAIL sprites entirely
- Tweaked used frames in raymantechstation.object (dialogue from the non-Protectorate start of the game), fixed a typo in the dialogue
- Changed the animation for the Hylotl mission description, fixed the Apex and Glitch mission descriptions
- Finished all remaining ship sprites; updated the T8 one. Might update the tree in T5 to T7 at some point
- Changed booster positions (moved their objects) on T2 to T4 ships
- Added 32 new namegen names (257 total)
- Tweaked character creation race description for Teensies
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Rayman Species 1.6
Three species and so much more!