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Racial Weapon Megamod Now Version 2.4.0

Bringing back your forgotten favorites from starbound's alpha!

  1. V2.4.0

    ImHereForTheMods
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    NEW IN V 2.4.0

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    RECIPE LEARNING ADJUSTMENT
    Now when crafting a weapon, you will learn all other melee/ranged weapons from that tier,
    instead of previously only learning the next upgrade for that specific weapon type.

    TLDR: Craft T4 Axe, Unlock T4 Melee for that race.

    +AVIAN SABERS INTEGRATION
    Created by Zanderfel many...
  2. V 2.3.1

    ImHereForTheMods
    V2.3.1

    Hotfix for the following issues which I somehow managed to overlook...

    ( Note : This Update Will Break Crafted Unique Weapons )

    - Custom Weapon Naming Conventions Made More Consistent
    - Added Ability to Learn MegaToken Recipe from crafting the Upgrader
    - Added Custom Weapons to Default Blueprints so that you can actually craft them...
    - Crafting Object Descriptions Improved to Reflect what they are for/do
    - Crafting Object Scan Text Improved
    - Added Text to Crafting Interface to...
  3. V2.3.0

    ImHereForTheMods
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    NEW IN V 2.3.0

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    New Custom Weapons!:

    Introducing new and exciting stylized weaponry!
    These unique weapons are crafted with thought and the utmost of care!
    Each one of these one-of-a-kind items can be bought from the racial crafting table under the shopping section for MEGA RWM Tokens.

    Subsequent versions will...
  4. V 2.2.2 + Hotfixes

    ImHereForTheMods
    V2.2.2 of RWM, but with some community requested hotfixes.
    If you have not downloaded recently, definitely consider doing so, unless you use the steam version.
  5. RWM V 2.2.1

    ImHereForTheMods
    Hotfix.
  6. RWM V2.2.0

    ImHereForTheMods
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    NEW IN V 2.2.0

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    //// COMPLETE PROGRESSION REVAMP!

    - New and Improved Progression/Reward System!

    Upgrading weapons with pixels? Kinda lame...
    Upgrading weapons with tokens which can be found, crafted, or bought? Yes please!

    The new progression system uses tokens for upgrades and randomizations of weapons.
    Simply...
  7. Racial Weapon Megamod V 2.1.1 (Novakid Update)

    ImHereForTheMods
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    NEW IN V 2.1.1

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    - Novakid Pistol Native Fullbright
    - Novakid Rifle Native Fullbright
    - Novakid Pistol Procedural Variations
    - Novakid Rifle Procedural Variations
    - Novakid Pistol T10 Upgrades
    - Novakid Rifle T10 Upgrades
    - Nova Pistol/Rifle Bags/Coding/Treasure Pools/ETC
    - Nova Weapon...
  8. Racial Weapon MegaMod V 2.1.0

    ImHereForTheMods
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    NEW IN V 2.1.0

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    - Support/Hotfix Compatibility for Melee Aiming
    - Melee Weapon Glow
    - Melee Weapon Native Fullbright (No More Dependency)
    - Melee Particle FX
    - Swoosh Positioning Fix (Broadswords)
    - Slight Art Asset Fixes
    - RWM Upgrader Glow
    - RWM MegaMart Glow
    - RWM MegaMart name, description updates
    - RWM...
  9. Racial Weapon Megamod V2.0.0

    ImHereForTheMods
    Thank you for your interest in Racial Weapon Megamod V 2.0.0!

    Version 2.0.0 Aims to be a Complete Overhaul of the Original Mod
    Which Was Uploaded in March of 2017 and Updated September of 2019

    Now Updated Once Again to Platinum Standard in 2022!
    The Original Idea was to add compatability for Futara's FullBright Shader and call it a day...
    Ended up Spending Weeks Improving every aspect of the mod instead, from art assets to coding.

    All weapons, code, and art assets have been updated to...
  10. Racial Weapon MegaMod V1.2.0

    ImHereForTheMods
    It's been a couple years... almost.. But it's time for a little update!
    So what's new this time?


    SUMMARY -
    NEW IN THIS VERSION:
    - TIER 1 BROADSWORD (RACE-SPECIFIC) ADDED TO SHIP LOCKER TREASURE POOL
    - ICONS FIXED AND STREAMLINED FOR 1.4.4
    - Coloring / Shading Enhancements
    - Reduced Clutter / Filesize
    - Added FAQ to Readme

    COMPLETE CHANGELOG -

    Sept 12th - Sept 13th 2019 (1.2.0) :
    Changed filepaths for icon pics to weapon art. (.activeitem file)(x371)(approx)
    Reduced Filesize - Removed...