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Purist Enhanced Techs 2.0 2016-08-14

Purist Enhanced Techs

  1. JT`
    JT`
    3/5,
    Version: 2016-08-14
    The Running Shoes tech more or less breaks the game. When starting a new character., this is the very first tech you get in the game and becomes permanently locked on upon purchase, until such time as you purchase another Body tech by spending 8 tech cards so you can switch to that one instead. Unless you cheat additional tech cards into the game or otherwise cheat to unlock the various techs, being trapped in this near-frictionless state will render it extremely difficult to obtain the additional tech cards you need to unlock your next tech in the first place, as you will quite literally have to dash all the time in order to move around. I presume that this mod is fairer on existing characters who have already unlocked the vanilla techs, but is definitely *not* recommended for starting a new game.
  2. Cirom
    Cirom
    3/5,
    Version: 2016-08-14
    A decent attempt to rebalance the existing techs, as the vanilla techs really don't feel that useful or balanced at all... except a lot of the changes seem to go quite a bit overboard, which very much feels against the "Purist" goals of the mod. Instead of the techs being too weak, now they're WAY too strong.
    1. meowreka
      Author's Response
      Which techs, specifically, feel too strong and how do you think it could be improved?
  3. Kori
    Kori
    5/5,
    Version: 2016-08-14
    Only one thing, could you make download link for people with GOG version?