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Project Redemption 9.9

A lore friendly misc content mod for Starbound

  1. The Halloween Update II: rise of the Necromancers

    Armok
    + Glitch Necromancers and their Undead underlings! Both can sometimes appear in new room variants added to Glitch Dungeon Crawlers alongside a new codex pertaining to their nature. Do be mindful that the "Undead" npcs are just placeholders for the time being, as they are intended to be replaced with a new monster in the future.
    + Two new codex entries!
    + Heavy Peacekeeper armor, obtained from the final tier of Peacekeeper Store!
    + Peacekeeper shuttlecraft encounters are now available when...
  2. Augment update

    Armok
    + Added the Protector's Augment, a unique augment item only obtained through Lana Blake
    ~ Various tweaks
  3. Yet another fix

    Armok
    This should be the last fix for the Molotov for a bit, hopefully
  4. Molotov fix

    Armok
    Forgot to set the new molotov projectile to use the right flame lol
  5. Additional bugfixes

    Armok
    Fixed a couple more bugs that I missed, whoops
  6. Minor update

    Armok
    + Added a means of unlocking sublight travel before beating the Erchius Mining Facility mission, be sure to check out penguin bay before you beat the EMF!
    ~ Some minor tweaks and bugfixes
  7. Parity update

    Armok
    Small update to make sure things have parity with the steam version, now includes support for Whobound's timelord intro mission!
  8. Minor tweak

    Armok
    Turns out I made the new ritual encounter much too rare, should be actually findable now!
  9. Minor hotfixes

    Armok
    Just some minor hotfixes to resolve some snafus I made
  10. 100th update woo! And on Halloween no less!

    Armok
    To celebrate, this update introduces a sinister new weapon obtained via a ritual that can rarely be found hidden on Midnight planets. I won't spoil what it is though, or what it can do...