Refer HERE for updates.
You'll need THIS to craft the clocks.
I really wanted to use the Planetary Clock in conjunction with EnhancedTemperature, which is created by @Iris Blanche , since I wouldn't know what time it is if I'm underground or God knows where I am when I can't see the light outside. It's generally better to know what time is it so that I can prepare better to survive the harsh environment. I came across this and I was sad that it's not updated. Even sadder when it's in .modpak until I have to pirate an old version myself to extract it.
Well, enough about myself. Long story short, this updated the old mod to be usable again. It's mostly about all the outdated lua parameters (ie : entity.resetTransformationGroup > animator.resetTransformationGroup) and outdated lines in .object files (outboundNodes > outputNodes), for any of those who are interested to know.
I changed a few things though :
1) You can now craft it from the Industrial Workbench instead of Wiring Station. Moved to Iroaseta's Crafting Station instead.
2) Circuit board had been changed to Silicon board since the old one is no longer available.
3) Replaced Laser Diode to AA Battery as Laser Diode is no longer obtainable in-game.
Otherwise, just refer to the original page to see what it can do!
And of course, if the author is back someday and want me to put it down, I'll gladly do so.
Well then, I hope you enjoy these clocks!
I personally recommend Double Daylength though, otherwise I imagine the clock will move super duper fast.
And do report bugs if you've found any. I don't think there's one, not after opening and closing Starbound around 50 times. Hopefully.
Also Available On
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Anyone can alter/redistribute the mod's assets without the author's consent.
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Planetary Clocks (Updated for 1.3+) 2.1.3
Display planet time and set up timed events (not yet).