1. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.
    Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
    Dismiss Notice
  2. Hey Guest! Our new game Wargroove has released! Check out the forums or wiki for more information!
    Dismiss Notice

Orpheus Colony: RAM's edits 3.7

Some edits and additions to Alsehr's awesome Orpheus Colony ship.

Tags:
  1. v3.7 Avian!

    greenRAM
    Added the Avian ship. Fixed a graphics bug that was caused by making the glass clear in the observation bays. They look much better now.

    Three down, four more ships to go!
  2. v3.6 quick fix!

    greenRAM
    Major bug fixes. Looks like I broke a few things in the update. It should be all fixed now. Seeing what broke, I thought I'd better make a fix and get it up as soon as possible. I'll go through it and test it thoroughly tonight.
  3. v3.6 Added Apex!

    greenRAM
    Apex ships added. This one was a little tricky. Two down, five more to go.
  4. v3.5 Indoor rain? Some fixes.

    greenRAM
    After some testing I found I didn't like a few things, so before working ships for the other races I decided to go back in and fix a few things first.

    -Made all of the windows clear. I didn't like not being able to see the stars very well.
    -Created lit images for your base ship tiers. The colony is still dark. I'm not going to change that as I like the feel of it.
    -Raised the atrium slightly, as the background image seemed to be a bit off.
    -Added an artificial rainfall to the atrium. There...
  5. v3.4 Human Ship is up!

    greenRAM
    Finished the update for 1.0 for the Human ship. This update just contains the mod for the human ship so far. I'll update again when I get the others complete.

    I added a few changes to the design. First, the human ship upgrades as the colony is unlocked. I added another observation bay, because why not? The big lights in the greenhouse now work. I added invisible lights there, but they're out of the way, so they shouldn't get in your way when building stuff. All objects unsnap except for...
    PhazonSentinel likes this.
  6. Fixed Novakid's T8 ship

    greenRAM
    Fixed the Novakid's teir 8 ship. Looks like it needed 2 more background overlays to conform with the vanilla teir 8 ship.
    neka027 likes this.
  7. Novakids' T8 broken

    greenRAM
    The Novakids' teir 8 ship is broken, and I can't figure out how to fix it. Also, I fixed a few things that were bugging me.
    neka027 likes this.
  8. Getting it to work again.

    greenRAM
    Found an error in final Novakid tier. Fixed.
    ,pach system wasn't working with any of the races, except for human. Reverted.
    neka027 likes this.
  9. Mining bay complete!

    greenRAM
    Added all other materials to the mining bay including matter blocks, so it's worth digging through.
    neka027 likes this.
  10. .patch for blockkey.config

    greenRAM
    I managed to convert the changes made to blockkey.config into a .patch format, which should help with any compatibility issues down the line.
    neka027 likes this.