Collection of additions to randomized weapon generation.
Currently features a lot of stuff.
-tealsummernights: axe, hammer and spear blades, broadsword, shortsword, dagger, staff, wand, grenade launcher, assault rifle, sniper rifle and rocket launcher pieces
-ihcathb: axe blades, spear, hammer, broadsword, shortsword, dagger, pistol, machine pistol, shotgun, grenade launcher, assault rifle, sniper rifle and rocket launcher pieces
He and I will be working to make this a successful community mod.
If you would like to contribute to the mod simply share in the discussion section:
-your original assets
-identify the weapon and part each represents
-have the files in the proper format (refer to vanilla assets)
-use the default color schemes so that color swaps work properly (refer to vanilla assets)
-give each a unique identifier so we can track attributions easier (something like, IHART-dagger1b)
-the license you use
-how you want to be attributed
WHY ARE WE DOING IT THIS WAY
as it is the upper limit for variations of each part of a weapon can only be set once, because of this lots of little mods will really only run the one that loads last.
For this reason the best solution is to do it at once. Tealsummer and myself decided to team up to do this, and to open it up to all y'all.
Integrated with Quarterstaff Armory, Snub-Nose Armory, Manufacturer's Touch, and Expanded Weapon Generation.
IHARTS MEGATHREAD
PERMISSIONS: granted per cc license, included in download, see attribution file for credits to specific assets.
- Mod Pack Permissions:
- You must get the author's consent before including this mod in a compilation.
- Mod Assets Permissions:
- You must get the author's consent before altering/redistributing any assets included in this mod.
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Open Armory 0.7
the making of a randomized weapon assets community mod.