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Outdated NPC Cloning V1.0 (Furious Koala)

Allows you to make many NPC spawners at 8 different crafting tables

  1. blablablablabla21
    Introduction:
    This is my first mod. Everything that I had in mind on initial release is now in the mod, however I've thought of more things to add, which I will start adding after the next update of the vanilla game.

    Ever wanted to build a full hylotl city and when you placed the chef spawner in the restaurant you beautifully created it became a floran chef? Those poor hylotls will only be able to eat meat (or be eaten). Cry no more for the Cloning NPC mod is here.

    So what does it do?:
    The Cloning NPC mod will allow you to make additional crafting tables at which you can make spawners. There are currently 7 crafting tables, 1 for each race where you can make villager NPCs and one where you can "upgrade" these to guard or merchant NPCs.

    [​IMG]
    Apex, Avian, Floran, Glitch, Human and Hylotl Cloning Devices

    This mod will initially only allow you to make spawners which spawn NPCs of your own race. However an additional NPC type allows you to buy the blueprints for the other cloning devices and cloning recipes as well.

    Currently the following NPCs are available (more to follow):
    - Villager (all races)
    - Guard (all races)
    - Chef Merchant (all races) (sells meals, unlike the default one in game)
    - Tool Merchant (all races)
    - Quartermaster Merchant (all races)
    - Stim Merchant (all races except Glitch)
    - Wizard Merchant (only Glitch)
    - Doctor Merchant (all races)
    - Clothes Merchant (all races)
    - Instrument Merchant (all races)
    - Food Merchant (all races)
    - Foreign Species Biologist Merchant (all races)
    - Chickens!

    As of V0.4 chickens can be spawned using the chicken spawner. This spawner works differently than the other spawners, you have to activate it by interacting with it (pressing E). Also due to the fact that chickens are seen as monsters by the game the chickens you spawned will evaporate into thin air if you close the game or go to another planet.

    Installation:
    As of V0.35 Installation is a lot easier. Now it's just unzipping, placing it in your mods folder and removing 7 files from the vanilla game. More information in the readme in the zip. (thanks to @Sniperfox47)

    After installation you will either need to start with a new character or retake the starmapupgrades 3 and 4 and durasteel techupgrade to unlock all the recipes of your own race. All crafting tables associated with this mod can then be found at the robotic crafting table. With the Cloning Device (manufacturing Device for Glitch) you can make villager spawners which you can upgrade to merchant or guard spawners at the Thougth Assignment Device.
    Blueprints for other spawners (of other races or livestock) can be bought from the Foreign Species Biologist Merchant.

    Help needed:
    Feedback is wanted on bugs you may encounter and/or on item (cost) balancing
    Also suggestions to improve this mod are always welcome.
    if someone can change the chickens so that they are seen as NPCs by the game rather than monsters, than that would open up many possibilities for many different kinds of livestock.

    Upcoming features:
    - More NPC types
    - Possibly livestock spawners
    - Better balancing of the added item costs
    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.
    3do987, engjuipu and StarBond007 like this.

Recent Updates

  1. Koala turned Furious, I turned Frustrated
  2. V1.0 has come!
  3. FoodFight!

Recent Reviews

  1. Dzony_B
    Dzony_B
    5/5,
    Version: V1.0 (Furious Koala)
    Great mod. Will there be an update to it soon?
    1. blablablablabla21
      Author's Response
      I have very little time right now, but I'm planning on keeping it updated with the new patches. I'm not planning to keep adding new content to the mod until the game is out fully, according to the posts of Starbound themselves a lot of the game will change, I don't like to do things when in the end it will not be in line with the game.
  2. Algryen
    Algryen
    5/5,
    Version: V1.0 (Furious Koala)
    Really nice mod :D
    Can you create a custom mob spawner ? (hostile and for the capture)
    1. blablablablabla21
      Author's Response
      I'm currently looking into that kind of stuff. However livestock spawners have more urgency. (Though I'd probably need to know how they'd work first before I could code this)
  3. Revan567
    Revan567
    5/5,
    Version: V0.6 (Angry Koala)
    I love the idea of this mod and this spawners look great. The only problem is that I can´t get it to work. I can´t find this spawners, I installed everything right and deleted this 7 files but no way. I just got my creative mod to test it, but nothing shows up :-/
    1. blablablablabla21
      Author's Response
      You can find the answer in the description of this mod. I just edited it in because of more similar questions.
  4. Damiano de' Caretti
    Damiano de' Caretti
    5/5,
    Version: V0.5 (Angry Koala)
    Supherb,but I can't get it to work...
    1. blablablablabla21
      Author's Response
      Is the game crashing after installation or can't you craft the items when you're in the game?
  5. songkranw
    songkranw
    5/5,
    Version: 2014-01-16
    Wow! Impressive this is what I looking for and it also look very good in my villain lab!