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Npc and Monster Fall Damage 1.0

Npcs and monsters will take damage from falling

  1. Kitikira
    This mod is also available on the Steam Workshop

    Note: this mod is now part of Frackin' Universe, so you don't need this mod if you use that.

    When I was checking the suggestions, I noticed this thread. The idea wasn't something that I really thought of before, but after hearing about the lack of fall damage enemies took I found it very hard to ignore after the fact.

    As such, I decided to make this mod to fix the problem.

    What does it do?

    This mod causes npcs and monsters to take fall damage. By default, all monsters take fall damage. In addition, all hostile npcs take fall damage. Friendly npcs will not take fall damage, because that would be very annoying, and there would probably be a lot of dead avians.

    This is configurable. This mod provides a JSON file to allow you to configure which types of npcs and monsters take fall damage.

    Fall damage is proportional to the maximum health of a creature, in comparison with the amount of damage a player would have taken in the same cirumstance. As such, a small fall that takes 20 health from a player without any health boosters will not kill a 20 health creature that spawned on a T1 planet. It will instead lose 20% of its health, just as a player would.

    Compatibility

    This mod should be compatible with most other mods, but it will have issues if you use any other mods that modify monster_primary.lua or npc_primary.lua in the stats folder. I currently do not know of any mods that do this.

    Configuration

    If you wish to configure this mod, please download this and put the NpcAndMonsterFallDamageSettings folder in your Starbound mod directory. This will most likely be located at C:\Program Files (x86)\Steam\steamapps\common\Starbound\mods

    Then you can open kit_falldamagesettings.config with any text editor, such as Notepad, and edit the settings in there. The available options are in there, and they describes what to do.

    As of right now, you can configure for monsters and npcs whether you want all of that type to take fall damage, only hostiles to take fall damage, or none to take it.
    Mod Pack Permissions:
    Anyone can use this mod in their mod compilation without the author's consent.
    Mod Assets Permissions:
    Anyone can alter/redistribute the mod's assets without the author's consent.
    Kellora14 and Mr.Fort like this.

Recent Updates

  1. 1.1 Patch for Starbound 1.4

Recent Reviews

  1. MarissaBlackwing
    MarissaBlackwing
    4/5,
    Version: 1.0
    Great to see those sudden drops less biased! Always thought it was a little weird that the enemies didn't take fall damage, though this does make it a lot more obvious that monsters and NPCs aren't very good at avoiding steep falls. At all.
    Now I just need to find something that stops monsters opening doors, without locking out NPCs...
  2. icyi2i
    icyi2i
    5/5,
    Version: 1.0
    Essential mod for a casual gamer!
  3. Lockin_Nekerein
    Lockin_Nekerein
    5/5,
    Version: 1.0
    I agree with this, I am very annoyed against NPCs and enemy monsters that do not diminish Health when it falls. I wish there was also when they passed the trap, they were hit by damage.
  4. Fat3AndDestiny
    Fat3AndDestiny
    5/5,
    Version: 1.0
    Enserio que podria estar en Vanilla, esto en cierta forma equilibra el juego
  5. xaliber
    xaliber
    5/5,
    Version: 1.0
    Excellent mod that should've been in vanilla.
  6. BlueyBirdies
    BlueyBirdies
    3/5,
    Version: 1.0
    It's kinda makes bit realistic I suppose, but it can be huge frustrate while leading lost/kidnapped quest NPCs and falls with awkward AI unless they teleport far away from player.