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New Stars with mini-Biomes themed Planets (Tiers 7 to 10) 1.22

Makes all mini-biomes appear as planets to explore in the universe

  1. Wiranum
    This mod works on 1.3.3 version of Starbound all the way to 1.4.2

    === What this mod does ===

    This mod enhances the different planets and biomes you can find in the vanilla game by adding more planets themed in accordance with the mini-biomes that already spawn on normal planets.

    A total of 19 planets are added by the mod. All of them spawn around a new star type called Radiant star (shown in pink on the universe map)

    The planets are made further than just adding biomes. For a better immersion and more fun :
    - Custom and unused weathers and musics are added.
    - Some parallaxes and sky colors are made exotic.
    - Environments have different conditions to take into account when exploring. Some biomes inflict a poisoned debuff, others have wild gravity conditions while different biomes are extremely dark (even more than Midnight) or a living paradise to explore.
    - All planets have a tier between 7 and 10 for a better challenge and interest for planet exploration. Tier for space encounters is raised to 7 around the new stars.
    - Large flying monsters spawn on surface level.
    - Tentacles biome can appear as a sub region on some planets.
    - A few unused elements are reintroduced on some planets (such as blocks, breakables, ambient sounds...)
    - Finally, some planets are more exotic that the ones you can find on vanilla and other can combine 2 mini-biomes at the same time.

    Planets don't have an erchius ghost like shown on the pictures. I just used a custom augment that adds the ghost everywhere for more challenge.

    === Mod installation and removal ===

    This mod works the same way than my other planet mod. To install this mod, download the .pak file from the link and place it into your Starbound mods folder, then move far from your position in the universe until you see radiant stars on the map (pink stars). Visit those stars and you are ready.

    - Move your ship on a normal vanilla star (very important). Mine all trees from your ship and important planets that are Crystalline, Alienweird and Whitepetals giant flowers.

    - Remove (mine) from your important planets and ship all placed objects related to heck biome (Placed heck chests, pillars, altars and breakables).

    - Remove all the swordstone seeds you planted on your ship and important planets.
    - Any item placed in inventory and storage that came with the mod will turn into a perfectly generic item after uninstalling. This includes :
    • Saplings got from crystalline trees and whitepetals foliage giant flowers.
    • All heck biome related items excluding flesh pile and food that isn't meatchunks.
    • Swordstone seeds.
    Other items such as saplings from other trees or anything found in the new chests (excluding heck chests) will be safe to keep.

    - From version 1.21, you must also remove the new Terraformers you placed on your ship and planets.

    === Compatibility ===

    This mod is made the same way than my other planet mod. It only adds new content and doesn't change any vanilla file. It is compatible with other mods that add new stars, planets and biomes to your game.

    Compatible with my other mod : "New Stars with Planets from Tiers 7 to 10".

    The only minor issue happens if you use a mod that also adds pink stars to the universe, distinguishing stars with the same colors may be difficult.

    === Permissions ===

    You are free to use my mod for anything you want as long as you give credit to me. I'll appreciate being quoted for my work.

    === Other notes ===

    I am open to suggestions to improve the mod if you have ideas, notice bugs or things that look weird.
    Mod Pack Permissions:
    Anyone can use this mod in their mod compilation without the author's consent.
    Mod Assets Permissions:
    Anyone can alter/redistribute the mod's assets without the author's consent.


    1. Anatomic.png
    2. Darkhive.png
    3. Etoiles filantes.png
    4. Metal + big bird.png
    5. Mushroom forest console.png
    6. Parallaxe rose + cendres.png
    7. Planet list.png
    8. prismatic console.png
    9. Rusty Industry console.png
    10. Skeletal console.png
    11. Slimerain.png

Recent Reviews

  1. Aqur
    Version: 1.22
    The mod will make me crash :(
  2. Armok
    Version: 1.1
    1. Wiranum
      Author's Response
      I'm glad you like the mod.

      Unfortunately I didn't go far with the bounty hunter quests yet and actually started this mod before they were implemented. I'm busy in my life at the moment but I may take a look when I'll progress further in my save. I'll watch the assets closer.

      At the moment the quests look fine on gentle stars.
  3. Zaroth
    Version: 1.1
    An excellent addition to the game. There are few mods that add new biomes, fewer still that actually do it well. Some of the ones added here do feel a bit unique, and not as simply bigger versions of their base sub biomes. Mangroves, for example. Some do just feel like that, but alas.
    The only complaints is limiting them to such a high minimum tier, and a bit of bad English in the descriptions.
    I sincerely hope you'll continue to work on this. Perhaps even try your hand at adding some entirely new planet types.
    1. Wiranum
      Author's Response
      I mostly focused on improving the postgame (here with planet exploration), which, otherwise, has very little left to do once tier 6 gear is acquired, thus making planets with tiers starting from 7.

      The tiers are actually between 7 and 10 but the game never displays 7 due to how it works. If a planet is tier 7.1 or even 7.7 it will appear as 8 instead. You can see it if you find a staff or wand somewhere to see the exact tier. The same happens in FU actually. 7.0 will be the only value showing a tier 7 level.

      About creating more biomes, I can do it but this is not the purpose of this mod which was making a planet for every secondary biome found in the game (including underground ones). Since almost all the biomes are covered, I only plan on adding one more before considering the mod being fully finished (I just got the idea now).
      If I have to make a new custom biome then it will get its own mod instead. However I'm bad with image editing.

      I don't plan to improve this mod more but I'll still maintain it if people find issues or have suggestions to improve it.

      What english problems did you find in the descriptions and in which descriptions exactly ? I read them with no trouble. If you can tell me what to fix I may do it before updating with the next biome I thought about.
  4. Sumenora
    Version: 1.0
    Very Well done i been looking for something like this for ages!
    1. Wiranum
      Author's Response
      Thanks. I'm happy it pleases you.