1. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.
    Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
    Dismiss Notice

MTN (More Than Necessary) 1.2.0

Manages custom maps. Allows for greater modding flexibility (i.e. Farmhouse anywhere, 4+ players).

  1. MTN 1.1 is here!

    Gamemx
    Version 1.1.2:
    -Fixed .xnb and .tbin map loading for Farmhands in Multiplayer
    -Fixed crashed that occurs when Farmhand enters the farm map in multiplayer.
    -Fixed "Memory Access Violation" that occurred for certain users.

    For Map Making:
    - MTN now take JSON files instead of XML files to define a custom farm map/type.
    -- This change was made because the majority of the community uses JSON, making migration (and understanding the configuration) easy.
    - Additional Custom Maps to the farm can now be loaded into the game.
    -- These maps must be placed within the same folder as your base custom farm map.
    - MTN now supports .xnb maps as well as raw (.tbin) maps.
    -- While you can mix and match the maps (i.e. 2 custom maps, 1 in .xnb, 1 in .tbin), you cannot mix in match the tilesheets currently. If the map file is a .xnb, the tilesheets must also be a .xnb (assuming they're custom). If the map is a .tbin, the custom tilesheets must be a .png and in the same folder as the .tbin.
    - Map makers no longer need to specify the structures (farm house, green house, etc) in the farmType.json if they are not moved.
    - Map makers can now specify where the pet's water bowl is.
    -- If this is not specified, MTN will assume its at the default location. Doing this will use the pet relationship bonus for the player.
    - Map makers can now specify where the rabbit statue is.
    -- If this is not spepcified, MTN will assume its at the default location. Players will be placed at that location when a Totem: Farm is used.
    - Seasonal Custom Tilesheets are now supported
    - Icons are now supported. Your farm can have a custom icon in the new game UI.
    -- Not specifying a custom icon will result in a default "missing" icon image.
    For Players:
    - The "No Debris" button when creating a new game is now under "Skip Intro".
    - Clicking and dragging the scroll bar now functions.
    - The mouse cursor now renders above everything.
    - Farm Totem will now properly warp you in front of the rabbit statue.
    - The Return Septer will now properly warp you in front of the farm house.
    - You will now be placed in front of the farm house at the end of the festival, instead of its old location.
    - Community Farm now has a bridge over the larger pond on the right side of the map.
    - Community Farm had some touch up. The very bottom portion will now look correct.
    - Players will no longer be stuck in a wall when warping from the Cindersap Forest, to the Farm
    -- This occured when entering from the very left. This is no longer an issue.
    For Everyone:
    - Worked on Cross Platform Support
    -- Please contact me immediately if a bug is discovered.
    ------------------------------------------------------------------------------------
Return to update list...