Cool, more performance! Only effective on my 4+ core systems, as said by the description.
@SollyW it seems *you* don't get how threads work. You are conflating software and hardware threads. While a typical desktop system runs thousands of _software_ threads, your CPU can basically only run as much as its core count at the same time. Look up and learn about OS kernel operation theory & CPU scheduling; the more software threads you have, the more overhead they take as context switching takes time, plus cache invalidation doesn't help. For unrelated processes it's less of a problem but within a single +/- real-time process like a game this overhead is absolutely not welcome and can be felt and benchmarked. The "16 parts" your CPU has it actually the pipeline stages, and while they're here for performance, it doesn't mean they can be used to do everything; in fact they're very specific and can only do a single part of any given CPU operation at a given time. Things like hyperthreading just take advantage of the fact some instructions do not require all those pipeline stages and interleaves the instruction flow of two virtual cores into a single physical one. If that's what "no modern operating system will run without" you are outright wrong as all of NT (Windows), Mach (macOS), Linux, and the more common BSD kernels *will* run without it, and the userland that runs on top of them doesn't care.
In addition, there is both a theoretical and design limit as to how much you can multithread things in a game.
Contrary to what you said: this mod will provide a perf boost if you have 4+ physical cores, may provide one if you have 4+ virtual (hyperthread) cores, and will not for less cores.
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More threads - Lag reducer 1.0
Better performance on 3+ core computers