I did some rebalancing of recipes and inclusion of a new Breakable Ship Objects sub-mod, I made, for the sake of addressing the Ship Locker issues.
Version 1.1
- Fixed Ship Locker Recipes
- The game has 4 types of ship lockers, depending on your species. In 1.0 you could buy a ship locker, not attributable to a species, and modularize it. In 1.2, I have added a recipe for each species shiplocker. The down side is that there now appears to be 3 recipes for the same item. Not a big deal, though.
- Created .pak file for optimial performance
- Updated related documentation
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Outdated Modulars 2.0
Modularization of common objects and furniture for easier, cleaner stacking