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Outdated MiniGuns 1.3

Big guns with a high rate of fire!

  1. TheCreeperCyborg
    TheCreeperCyborg
    2/5,
    Version: 1.3
    its nice that you provided that information strait from google and everything but the graphics are below so-so and the powers are just not good, i'd help if youe want, but either way this is just poorly made.
    1. intrepid-explorer
      Author's Response
      I was going to dismiss your comment as trolling, as it lacks detail and seems to confuse Google for the Internet. But I am not one to make uninformed conclusions or take rash action. I checked your profile and you claim to be working on a mod, so you surely must realize this game purposely uses a 20-year-old style of graphics. So to make any changes or accept help, I'd first need to have an actual problem statement.

      I've been a graphic artist hobbyist for 30 fricken years, okay? In 1986 if you wanted a pixel, you wrote a line of code. In 1987 I got Windows 1.0 with Paint (black and white were the only colors), so a simple drawing took a minute not an hour. In 1990 I wrote my own 3D drawing program...trigonometic equations are a royal pain to code. Since the invention of alpha channels, spectral maps, and normal maps, I have made models and textures for Oblivion and Skyrim, plus that and video for the Thief series and Vegastrike-based games. I'm no expert, but I do understand this game's graphics limits, and time-honored game-creation traditions such as palette swap.

      I previously explained the trade-off between time, damage, and energy, and my personal experience firing a gatling-style cannon in real life. I once knew a guy who mounted a minigun on his tank, but that's a longer story.
  2. TBOSACR
    TBOSACR
    5/5,
    Version: 1.3
    It costs 480 energy to fire this weapon...
    For 12 seconds
  3. GeekMan
    GeekMan
    4/5,
    Version: 1.3
    So this mod is for "GG" ????
    1. intrepid-explorer
      Author's Response
      Version 1.3 is for GG and the 'combat update.' The update description so states but since you asked, I will put it in the overview too.
  4. B. Arty
    B. Arty
    5/5,
    Version: 1.2
    ahh, the bigger the better. more dakka
  5. LUXGAMES
    LUXGAMES
    4/5,
    Version: 1.2
    very good mot BUT the ViolentCannon crashes my game when i use it :(
    1. intrepid-explorer
      Author's Response
      This is fixed and an update is posted! GG made a lot of changes, so the 1.3 hotfix was just enough to get them working again. More updates to come when I have time.
  6. Bloody_Kain
    Bloody_Kain
    5/5,
    Version: 1.2
    Use it with my Alicorn. Looks damn good. xD
  7. Toamac
    Toamac
    5/5,
    Version: 1.1
    WHO TOUCH MY GUN
  8. Dullahan2
    Dullahan2
    3/5,
    Version: 1.0
    It was nice for the first few tiers, but even with endgame armor, I couldn't fire the endgame miniguns for more than half a second.
    1. intrepid-explorer
      Author's Response
      Thanks for the feedback and rating. I never fired a minigun, but I once got to fire its big brother, the Vulcan. The 50-round belt they gave me was gone before the empty shells hit the ground.

      Starbound uses a renewable energy system instead of limited ammo. With starter (cloth) armor and the base minigun, I beat the desert World Boss with care and good tactics, but got killed a few times by regular monsters on the starting world when I wasn't careful. With steel armor, I was tearing up regular monsters on a Moderate world. So the fast energy drain was a design decision to offset the gun's otherwise-awesome power.

      There are only two variables (AFAIK) I can change -- power and rate of fire. If the need to budget your energy is degrading the fun, I will experiment with reducing the rate of fire (it's already half of the real-life one). There is a sweet spot somewhere that we can find.