- Fixed Boss capsules
- Fixed Ride Chaser Bike
- First balancing efforts for Zero and X tech:
- The damage of the Zero tech scales now with his protection value (armor) instead of the maximum energy pool value.
- The X Tech damage is now calculated more effective.
(please provide feedback for both techs, at which tier armor things getting imbalanced etc.)
- Added a new "empty tech" (including a new quest to get the tech) which allows you to replace body/leg techs with a dummy tech that does...
-
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Maverick-Hunters MMX 11.0.3
Featuring Armors, Techs (Ride Armors, Zero- and X-"Modes") and Weapons of the MMX/Z/ZX games
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