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Outdated Matter Manipulator Plus (new manipulators for each pickaxe tier) 1.3

Provides a full set of upgradable Mass Manipulators, in parallel to the normal pickaxes.

  1. Xuhybrid
    Matter Manipulator Plus (new manipulators for each pickaxe tier)

    Provides a full set of upgradable Mass Manipulators, in parallel to the normal pickaxes. Instead
    of using primitive tools, you can now keep using your Matter Manipulator forever! Please be aware that
    the Stone Manipulator recipe does not consume your MM, just incase something goes wrong. It provides
    6 new Matter Manipulators, starting with Stone and going through Copper to Diamond. The recipe progression
    is identical to the base game and the mining speeds are roughly the same as their pickaxe counterparts.
    It also increases the size of your mining cursor to 3 x 3.

    The latest version supports Tabula Rasa and the latest modding file structure.




    Simply extract this zip archive into your /Starbounds/mods folder and you are ready to go. The modding
    scene and functionality is constantly shifting and is definitely unfinished, so installing multiple mods
    with changes to the player.config is going to be difficult for me to support.

    - Tabula Rasa -

    A solution which i have chosen to support, is a pretty handy new crafting table called the Tabula Rasa.
    It allows you to cook a torch in a campfire to make a new crafting table. This table does not require you
    to know any blueprints so all of the items i have added will show up for you. The legacy crafting options
    are still in place, so once you pick up the items from the Tabula Rasa, you will learn the blueprints.

    If Tabula Rasa is not up to date yet, you can add a .modinfo file for it and put it into the mods folder
    with absolutely no problems. There's details on the forums if you need them.


    The player.config file is optional, and i highly recommend you to use the Tabula Rasa. However, if you need
    to install multiple mods manually, you can add the following line to your /Starbound/assets/player.config
    inside your tier1 defaultBlueprints list.

    { "item" : "stonebeamaxe" },

    If you are using the Tabula Rasa, feel free to delete the player.config i have provided.


    Make sure you properly uninstall any files added by older installations of this mod. Due to the new modding
    structure, we can all put our files in one unified directory. If you try to launch the game with duplicate
    items of the same name, the loading screen will crash and will never stop loading. Be sure to check your
    starbound.log to debug any problems you encounter.

    Updates / License

    I have no plans to update this mod so if it falls out of date, you are welcome to take
    this mod and use it for your own purposes. You are free to include it in any mod packs.

    You must credit me for all the files you use.

    Good luck,


    1. example.png
    2. example2.png

Recent Reviews

  1. Skrypt
    Version: 1.3
    Great Mod.

    I noticed your matter manipulators don't destroy blocks at the same rate as their pickaxe equivalents.

    I tweaked your mod a tad by modifying the fireRate for each type:
    - Stone) 0.112
    - Copper) 0.082
    - Silver) 0.06
    - Gold) 0.047
    - Platinum) 0.04
    - Diamond) 0.033

    This was done in the spirit of making them equal to the pickaxes and decentivizing carrying pickaxes because they are a little faster (The entire premise of this mod correct?). Would like to see your official mod reflect this.

    If we want to balance the power a bit, I'd suggest decreasing the fireRate depending on how far away the blocks you are trying to destroy. Ex:
    - Blocks right next to you = same rate as pickaxe
    - Each block farther away = 10% decrease in fireRate

    Final note, I noticed that if a matter manipulator makes contact with a painted block (but without destroying it) it will remove its painted color. Is there a way we can prevent this from happening?

    Awesome mod! Keep it up!
  2. yk999
    Version: 1.3