Deleted some unused stuff
Fixed an issue with certain npcs empty inventory slots
Slightly changed throwable mugs
Hylotl tower dungeon and pirate flagship now have items in the boxes
New deadbeat bunker, this one actually populated so you can meet the previously unused npcs from an "old guard" deadbeat faction. (Read the lore codices from before to maybe get an idea of what they're about)
Added new dialog lines to deadbeat scroungers and some of the added deadbeat NPCs I added in a previous update.
Changed default color of ragged jumpsuit set
Added some objects including a deadbeat themed mech launch pad that does not glow, and another object that is currently not used but will be on scorched planets if it does get used.
Restructured and slightly modified some deadbeat related armors
Lowered size glitch species patch from 529 bytes to 397 bytes, as well as doing the same procedure to the avian species patch
Made a gimmicky armor set for deadbeats, and also 2 craftable weapons.
Made a custom ship for deadbeats, it can be modified since it's block based.
Added 2 deadbeat themed food/medical items that deadbeats can craft by default and give them buffs. They are both toxic to non-hominids (all species except humans and deadbeats). You can declare your species to be hominid by adding the "m32humanidentifier" status effect to your species in a patch.
Deadbeats are now playable; They do not need a cooling EPP on normal hot tier planets, and have fire damage resistance.
Changed alternative concrete recipe.
Protectorate water dispenser can now dispense water, because certain space dungeons use those instead of the normal outpost one for some reason.
Definitely some other stuff I forgot to mention, I wasn't keeping track for a bit.
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Maple 32 1.4.4
Kitchen sink mod, exploration focus, equipment, species.