2 new furniture sets
multiple non furniture set objects
2 new tenants
changed planet images for thrashed and aeolian planets
fixed ship atmosphere issues
added 3 new weapons
changed some unlocks
changed some recipes
bullet speed for nuu weapons increased to 150
made lightning weather cooler
added 3 new cosmetic armor sets
added an object which produces a large explosion for tunneling/land clearing when activated.
made shattered planets more difficult, also added an extreme heat EPP
added some background stuff not implemented yet
changed some mech weapons
changed bioindustrial parallax
added new sky colors to bioindustrial
changed bioindustrial music
replaced bioindustrial environmental SFX
changed treasure object gen on bioinduistrial
fixed the 4 antenna objects' placement
fixed the wind turbine object placement
fixed shredroot seed placement
fixed shredrood crop generation
lowered particle count on some weathers to help performance
standardized terrain generation on aeolian and bioindustrial planets
added chest generation to verdurous, bioindustrial, underground industrial
bioindustrial now has both the thick dead trees and one of the two metal trees rather thand choosing one of three
renamed some weapons, might chnage it back though.
probably something else that I missed
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Maple 32 1.4.4
Kitchen sink mod, exploration focus, equipment, species.