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Manufacturer's Touch 1.2.16

Weapons manufacturers now have an effect on randomly generated weapons.

  1. Update 1.1.0

    Kitikira
    Special thanks to sayter for help with FU comptability and understanding how crits work.

    Also huge thanks to AlbertoRota, who has contributed immensely to this project, and created a large amount of the innovations in this update.

    Manufacturer Changes
    • New random palettes
    • Manufacturer names are now colored on tooltips
    • Muzzleflash is now colored according to a weapon's element
    Rotik
    • Rotik ranged weapons fire slower and hit weaker than normal
    • However, their speed and damage ramp up as you fire them, up to 4 times the original fire rate and 1.035 times the original damage
    Shade co.
    • Slow firing Shade co. weapons are very accurate, but their accuracy decreases immensely with an increased fire rate
    • However, their accuracy increases the longer you fire them
    • If you have Frackin' Universe installed, you'll find that Shade co. melee weapons have a higher critical chance than their competitors, but do reduced bonus damage on a crit
    Xia-Li
    • Xia-Li ranged weapons do less damage, but their internal generators improve energy efficiency by 40%
    • Unfortunately, when they run out of electricity, they release an electrical burst, shocking the user. Make sure to watch that energy!
    • Xia-Li melee weapons has almost no delay between energy loss and recharging, and your energy recharges faster while you hold it. However, they also do less damage

    Compatibility
    Frackin' Universe
    • Mod is now compatible with the latest stable version of Frackin' Universe
    • Tooltips now show critical stats
    • Manufacturers can adjust critical chance and bonus for weapons
    • (Be careful with this, because even small changes can throw off balance)
    • Quarterstaves and shortspears from FU are treated like any other random generic weapon, and have manufacturers too
    Weapon Assembly
    • Manufacturer palette changes will not conflict with Weapon Assembly's coloring

    Modder Options
    • Note: manufacturers using the older file-styles should still be compatible, but they will need to be changed if you want to take advantage of these newer features
    • Manufacturers can now add variables to weapons, and these variables can be referenced by scripts
    • Manufacturers can replace weapon scripts with other scripts
    • Manufacturers can add new scripts to weapons
    • Manufacturers can set up .appearance files for themselves, which can change how specific weapons appear through more ways than just palettes
    • They can set the random weapon parts, offsets for things such as muzzles and hands, palettes, muzzleflash, etc.
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