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Macrochip and Logic Upgrades V4.11

Virtual Circuitry

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  1. Remote Macrochips

    Storm_UK
    Updating to include the new objects recently added to the nightly version.

    remotemacrochipicon.png
    • Remote Macrochip. Functions exactly like the normal Macrochip, except it has no input/output nodes, meaning it needs to occupy much less space itself (taking up a single tile) but must rely solely on the Remote Input/Outputs.
    hypergen8 likes this.
  2. Version 1.4 Glad Giraffe

    Storm_UK
    Changes
    remoteinputicon.png remoteoutputicon.png
    • The Remote Input / Remote Output objects can now be renamed via their own interaction window and have a slightly smaller object graphic. They can also hidden from view entirely. Note that these names are purely for user ease of identification - the macrochips actually identify remotes by their location, so names can be duplicated.
    • You can now...
    Zoomah and hypergen8 like this.
  3. Version 1.3 Glad Giraffe

    Storm_UK
    Added
    moveicon_sel.png inspecticon_sel.png
    • Move and Inspect mode icons, keyboard shortcuts [M] and [N] respectively. In move mode, you can click on already placed components and re position them. Inspect mode works as before. You can drag the board about in move, wiring, inspect and delete modes....
    Sock_Bunny likes this.
  4. Remote Nodes

    Storm_UK
    remoteinput.png remoteoutput.png

    Added

    remoteinput.png Remote Input and remoteoutput.png Remote Output node objects and their respective macrochip components. These are still quite experimental but I think they are at a testing level for those who might be interested in trying them out. These should allow users to go beyond the...
  5. Wiring Station / Recipe Fix

    Storm_UK
    Fix
    • The Macrochip and other objects in this mod are now craftable from the Wiring Station. Thanks to Ryan Draconis for the bug hunting.
    • The BCD Counter object has been removed (wasn't intended for inclusion as that version of it was waaaay complicated to use if you had no idea what each of the 14 nodes were for!)
  6. Quick fix

    Storm_UK
    Fix
    • Item Sensor and Hexdisplay object scripts fixed for stable.