This is a big one (no breaking changes still):
Prior to this commit, we didn't have a way to apply config based plugins to a
large portion of the codebase because those scripts didn't have a local `init`
or `new` method from which to trigger the loader.
I've defined a new mechanism to allow for loading plugins in these modules:
-- Set a global table so that we can detect modules that are loaded and need
-- plugin patching but which do not have an init method for hooks....
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LuaPluginLib beta.33
Utilities and base asset Lua script support for smarter Lua script patching